Right. I read everything up to this and it STILL sounds like you're just spinning a different word to mean the EXACT same thing, just in a more prose filled manner.mythusmage said:The trouble is, most folks don't know there are other types of game out there. To them a game is something you win or lose, and this includes many already a part of the hobby. What I want to do is to get people to see what we do as a hobby. That is, we make a hobby out of catching villains, beating monsters, and grabbing loot in a make-believe place. Our hobby is imaginary adventures in imaginary lands. And it's fun. What an RPG (roleplaying guide) does is give us the tools to carry this off successfully. The Mythus hobby (for example) is but one in the greater RPH.
People ask us what the heck it is we're doing and we say it's a roleplaying game. They ask us if there's ever a winner and we say no it's like a giant game of pretend but we get to role dice and help decide the storyline as it comes along. They like the shiny dice (EVERYONE likes dice) and ask to play as it sounds intriguing.
This is how a LOT of people have joined groups I've played in in the past. RPG (game) books CURRENTLY give us all the information we need to carryout whatever plans we want. Most of them also state that these are not rules but guidelines, just like you want.
Has anyone else seen any dangerous windmills? My lance is getting rusty. Sancho Panza! Get back here!!
Hagen