Sanguinemetaldawn
First Post
The hated level drain
I am an old school gamer, and even back in the early 80's I hated level drain, from the moment I first learned about it.
It is a cheap, sadistic mechanic that, in essence, robs the character of their achievements. The only good use I can see for it is changing the power level of the party for some kind of design reason. The problem with even this is it is so heavy handed, it frustrates and angers players.
Thats not to mention the design arguments. There are a very few interesting designs which it makes sense for, but outside that, good riddance.
Also, remember that in 1st Ed, there was no save against energy drain, and restoration was much harder to get. Now thats bad memories of gaming.
Dragonblade said:Level draining is a clunky, broken and utterly unfun metagame mechanic from a bygone era. It needs to be removed from the game for a plethora of reasons.
I am an old school gamer, and even back in the early 80's I hated level drain, from the moment I first learned about it.
It is a cheap, sadistic mechanic that, in essence, robs the character of their achievements. The only good use I can see for it is changing the power level of the party for some kind of design reason. The problem with even this is it is so heavy handed, it frustrates and angers players.
Thats not to mention the design arguments. There are a very few interesting designs which it makes sense for, but outside that, good riddance.
Also, remember that in 1st Ed, there was no save against energy drain, and restoration was much harder to get. Now thats bad memories of gaming.