Fanaelialae
Legend
I don't think it can be boiled down to just that dividing point. There's also:
- whether or not you want spellcaster classes to be able to do things out of combat that nobody else can do
- whether or not you want "fewer options" as a class feature, such as the old-school fighter
and
- whether or not character-building is one of the sub-hobbies you find within gaming.
Good point. I might have been able to bodge the first in under the team-oriented concept, but the other two are pretty much their own thing.
Oh, I know the prices for vehicles are out there, and I can jury-rig old prices by looking at books of previous editions if need be. The main trouble I have is that a longship sets you back 5000 gp that has been expected to be factored into your overall character wealth for items-per-level. A stronghold costs money that might mean you don't get your equivalent level NAD-protector or weapon.
Mainly what I would like to see is a "magic economy" that doesn't cross over with a gold piece economy, so you might as well spend those chests of gold on luxuries, home improvement, and legendary debauches. It's doable with house rules, and I do my darnedest to make it work, but of course, it would be nicer if it didn't have to be done with house rules. (If for no other reason than it wouldn't inspire quite as much online fighting.)
I imagine, though, that if I cite the "you can use your gold to upgrade your character with magic items" factor as a problem rather than a feature, it says a lot about me. Like (a) I run more often than I play, and (b) I got my nostalgic golden years of D&D gaming in before 3e ever came around.
I'm sure I'm not the first to have this idea, but something I toyed with for a bit (which was inspired by a different idea one of my friends had) was reskinning gold as some form of mystical currency (residuum, for example).
You could use residuum for all the normal uses like performing rituals and creating magic items, and also use it to purchase them from craftsman. No one buys magic items (or residuum) for simple gold (because magic is priceless). On the other hand, only those involved with the mystic arts have any use for residuum (you can't buy a loaf of bread with it unless the local hedge mage also happens to be the town baker). Residuum accumulates slowly within all beings, but is attracted to those who alter the flow of fate (people who can change the world, be it on a local or cosmic level; aka adventurers) and can be easily siphoned from a willing individual by any moderately learned practitioner of the magical arts. If residuum doesn't work for you, you could always consider it mana, quintessence or something else entirely.
You could then add mundane gold (at whatever rate you feel is appropriate) into the campaign for purchasing things like horses and keeps. As an added bonus, it adds an extra treasure type to reward the players with. The main thing is that you'd have to keep the magical and mundane economies separate (ritual components can't be purchased with mundane gold because that would allow the conversion of gold into residuum).
Still, I think it could work (and for the right campaign, work very well) and the nicest part is that it seems like it would require only a minimal amount of houseruling.