I know, but...I don't think I'd equate an incredibly robust multiclassing system with the same kind of flexible character generation system that such systems provide. I don't really think you're speaking in the same terms.
... AFAIC, 3e doesn't offer archetypes, it offers a large number of class ability packages which you can freely mix and match. It's more of a clunky point-buy system than an archetype based one (say like 1e, or even 4e), especially when you consider the magic item economy, which is a naked point-buy superpowers system, where the points used to buy powers are commonly referred to as 'gold'.Multiclassing implies a certain amount of flexibility wedded with a certain amount of archetyping.
Also, can you really call a system with that many archetypes, well, archetypal? It seems to me the sheer profusion of so-called archetypes reduces them to mere 'bundles of stuff a PC can do'.
My experience of 3e character creation is you start with an idea/archetype, then you root through the books looking for the best mechanics to represent it (ie, the selection of the archetype precedes any engagement w/the rules).
Isn't it? What's the purpose of multiclassing if not to allow a greater variety of character types?Holding up M&M as a standard for what multiclassing should be able to do is unfair since that is not what multiclassing is trying to do.
Out of curiosity, how would you do? It's been a long time since I played the 3e character-building mini-game, and I kinda miss it.That said, the multiclassing in 3e is capable of providing the smooth talking warrior Hussar says he wants.