fanboy2000
Adventurer
I’m not sure what you mean by that, both have size limits:Difference: Silent Image; Duration Concentration. Illusory Wall; Duration: Permanent. Oh, and there is no size limit either.
Illusory Wall said:The wall can be up to 8 squares long and 4 squares high.
If anything, Silent Image creates a larger illusion than than Illusory Wall does.Silent Image said:visual figment cannot extend beyond four10-ft. cubes + one 10-ft. cube/level
Wow, that spell is awesome.It's admittedly a high level spell, but Spectral Vision (Wizard Utility 16 from Arcane Power) seems to be what you are looking for. It can cause a wall to look like a door (and a lot more), and even resists attempts to pierce the illusion (you have to either make an insight check or be hurt by it to see through the illusion).
Hey, after I put the plush carpet over the lava pit (dude, you know I hate lava in dungeons, why’d it have to be lava!?”) can I put a Go board on it? O.k., how about a poker table?Spectral Vision said:Until the end of the encounter, you mask the terrain around you, changing the appearance of all unattended objects and terrain features. The objects are still visible, but you disguise their true nature, making them look, smell, sound, and sometimes even feel like something else. For example, you could make a pool of lava look like a plush carpet, or make a pile of coins look and feel like mud. If an object is removed from the area, this effect ends for that object.
A creature can see through your deception by succeeding on an Insight check (DC 20 + one-half your level + your Intelligence modifier). A creature automatically sees through the illusion if it takes damage from a disguised object or disguised terrain (such as walking on an illusory carpet that is actually lava).
Illusionsists really come into their own at 16th level, here’s another 16th level utility:
O.k., so the plan is to make Bob look like the Duke and having him crash the party...Phantom Mask said:Until the end of the encounter, each target assumes the appearance of a humanoid creature of your size, even the appearance of a specific individual you have seen. You can choose a different disguise for each target. A creature can perceive a target’s true form by succeeding on an Insight check (DC 20 + one-half your level + your Intelligence modifier). As a standard action, you can modify this illusion to cause any of the targets to assume the appearance of a different humanoid creature.