Wulf Ratbane
Adventurer
Flynn said:That's not "sweet spot" gaming to me, and like you, I want "sweet spot" gaming at my table.
Well, if you just want sweet spot gaming, cap your game at 10th level. Two attacks per round is manageable.
Well, assuming for the moment that resolving more than one attack takes more time than resolving a single attack, then yes, there is a problem if the desired goal is to speed up game play at the table.
I believe that if you make the necessary changes to speed up the math/resolution of four attacks, once that change is in place, you can probably resolve four attacks as quickly as you currently resolve one, using the current, confusing and slow method.
Give the players a target number and let them roll, roll, roll, roll.