Selganor
Adventurer
Aren't skill rolls just ability rolls where you might add your proficiency bonus if you are proficient in the skill?
So, would you get disadvantage if you weren't proficent in the skill?
Also, I don't think the daggerheart "solutions" would be appropriate to A5E (or D&D)...
What's the limit on the "you succeed but then you die"? Would a bodyguard willing to die for those he protects kill a dragon that just swallowed him when it chokes on his corpse?
It would be a letdown if that just happens in the first few rounds of combat, wouldn't it?
If you usually have massive pc deaths in all your games maybe you should encourage your players to up their tactics and/or offer them chances to avoid or even escape difficult combats.
Yes, combat in D&D can be really dangerous (especially at lower levels), so maybe start the game at 3rd level and give them some "training sessions" with combats that aren't too dangerous but give the party chances to try tactics and teamwork with their "new" characters.
So, would you get disadvantage if you weren't proficent in the skill?

Also, I don't think the daggerheart "solutions" would be appropriate to A5E (or D&D)...
What's the limit on the "you succeed but then you die"? Would a bodyguard willing to die for those he protects kill a dragon that just swallowed him when it chokes on his corpse?
It would be a letdown if that just happens in the first few rounds of combat, wouldn't it?
If you usually have massive pc deaths in all your games maybe you should encourage your players to up their tactics and/or offer them chances to avoid or even escape difficult combats.
Yes, combat in D&D can be really dangerous (especially at lower levels), so maybe start the game at 3rd level and give them some "training sessions" with combats that aren't too dangerous but give the party chances to try tactics and teamwork with their "new" characters.