Removing scars

There has been alot of good input on this topic so far...thanks all.

I think that making use of a circumstance penalty makes perfect sense (rather than messing with the stats). I'm going to do that.

As far as scar removal....

I recall reading about a magical salve (I think it was in the DMG, in fact) that can be rubbed on someone who has been pertrified. This magical item will return them to flesh. I think a quest centered around obtaining such as item would form the basis of a good adventure....saving a friend.

So...perhaps, maybe some witch or herbalist in your campaign could develop a powerful salve that removes scars (creation of a new magic item). Obtaining an item for the removal of scars might make a great adventure theme. In fact, in this case the player with the scars can actually take part in the pursuit of his cure. Just a thought/suggestion...
 

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A painful but probably working method would be to re-open the wound/cut off the scarred tissue and magically heal that.
 

Just as a side note. I don't think all curative spells should be the same. I use it as an opportunity to show a little of the Gods in them. Such as war gods tend to heal but remove scars. Evil Gods may leave pot marks or nasty scars depending on what the do. Just as cause wounds has several visual affects without changing mechanics. Nothing like Casuing wounds from my Disease God and descibing the pustules and odor caused by the spell.

Also remember that the PHB spells and most others presented are adventuring spells , those most often used by the Characters. Not every spell known. I have tons of spells available that are everyday type things that adventurers may not use a lot. I think a curative that fixed that sort of thing would be one. Fixing scars in a dungeon may not be top of the list for a cleric hip deep in dragon parts.


Just a few passing thoughts.

Later
 

IF the guy was tortured, then he probably wouldn't have had access to healing:)

But now that he's out, I'd say any cure spells would start removing those things he he wanted them gone.

Although if you wanted him to keep them longer, I'd go with heal or regenerate.

Or reincarnation:)
 

All the curative spells do not state that they actually prevent the formation of scars. That leads me to believe that this would have to be left up to the DM. It's his world...

I do like the idea of forging on to find the ailment to one's scared existence. That creates a very awesome scope for a campaign.
 

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