caudor
Adventurer
There has been alot of good input on this topic so far...thanks all.
I think that making use of a circumstance penalty makes perfect sense (rather than messing with the stats). I'm going to do that.
As far as scar removal....
I recall reading about a magical salve (I think it was in the DMG, in fact) that can be rubbed on someone who has been pertrified. This magical item will return them to flesh. I think a quest centered around obtaining such as item would form the basis of a good adventure....saving a friend.
So...perhaps, maybe some witch or herbalist in your campaign could develop a powerful salve that removes scars (creation of a new magic item). Obtaining an item for the removal of scars might make a great adventure theme. In fact, in this case the player with the scars can actually take part in the pursuit of his cure. Just a thought/suggestion...
I think that making use of a circumstance penalty makes perfect sense (rather than messing with the stats). I'm going to do that.
As far as scar removal....
I recall reading about a magical salve (I think it was in the DMG, in fact) that can be rubbed on someone who has been pertrified. This magical item will return them to flesh. I think a quest centered around obtaining such as item would form the basis of a good adventure....saving a friend.
So...perhaps, maybe some witch or herbalist in your campaign could develop a powerful salve that removes scars (creation of a new magic item). Obtaining an item for the removal of scars might make a great adventure theme. In fact, in this case the player with the scars can actually take part in the pursuit of his cure. Just a thought/suggestion...