Wiseblood
Adventurer
Can’t...union rules.Or dig deeper pits?
Can’t...union rules.Or dig deeper pits?
At 11th +, PCs gain only 1+ Con mod hp per level....
Honestly no.All other modifications aside, have you played enough high level adventures to get a feel whether this is impacting the game in a positive or negative way (e.g. barbarians, who rely on a higher hit point pool as a class feature)?
I was a fan of AD&D limiting the rate of hit point advancement as I believe it was purposeful, providing a greater incentive to find ways to avoid damage (even if the system didn't scale like it should have). But I haven't theorycrafted it in 5E.
I have the opposite problem - I think most monters don't live long enough. Most monsters, even those with lots of hp, would be lucky to live to Round 3.
I think for your purposes you just drop the modifier entirely and use the bare die every level. MaybeI see your point about maxing out the one score but IME at most tables in 5E that happens anyway, in fact, is is pretty much assumed. I am not happy about that, as I see even a +3 modifier as good enough personally. Your idea of the third-highest is pretty much what happens with most PCs CON as is as I see it. The idea of rolling randomly is appealing, but goes against the idea that your strongest ability should naturally contribute the most. Now, proficiency bonus is intriguing... I'll have to give that some thought.
8 monsters at CR 7 each is a pretty beefy encounter.Something like level 11 or 12, two paladins, rogue, wizard, druid, bard, fighter vs eight shada-kai shadowdancers. The PCs where ambushed, otherwise it would have been over far quicker.