hbarsquared
Quantum Chronomancer
I absolutely recognize the silliness of house rules before any portion of the game is ofdicially released. But I want to start a game next week, with the release of Basic and the Starter, and the "+1 all" to Abilities for Humans is a pet peeve of mine.
So, here's a thread for ideas and possible intermediate house rules, at least until the PHB and DMG.
Assuming that other races normally get a +2/+1, and assuming a "+2 Ability" is equivalent to a "+1 subset of rolls"....
How about:
Humans: +2 Ability your choice, and choose ONE:
Hardy: +1 hp per level and +1 AC
Skilled: proficiency in four more skills
Weaponmaster: proficiency and +1 attack and +1 damage with a single weapon
Spellmaster: +1 attack or save DC to a school of magic
Resilient: +2 death saving throws, remain conscious below 0 hp.
Lucky: advantage on any roll, once per day.
Comments? Any more you might add?
So, here's a thread for ideas and possible intermediate house rules, at least until the PHB and DMG.
Assuming that other races normally get a +2/+1, and assuming a "+2 Ability" is equivalent to a "+1 subset of rolls"....
How about:
Humans: +2 Ability your choice, and choose ONE:
Hardy: +1 hp per level and +1 AC
Skilled: proficiency in four more skills
Weaponmaster: proficiency and +1 attack and +1 damage with a single weapon
Spellmaster: +1 attack or save DC to a school of magic
Resilient: +2 death saving throws, remain conscious below 0 hp.
Lucky: advantage on any roll, once per day.
Comments? Any more you might add?