Resourceful Presence

Shieldhaven

Explorer
I haven't done too much backtracking to see if it's already been discussed, but... is there some sense in which Resourceful Presence from Martial Power isn't completely, ridiculously overpowered (after feat enhancement, in particular)?

As written, the resourceful warlord in my party is granting +8 damage to every target on an attack made as part of an action point. Instead of netting 8 bonus damage, the characters use their various AoEs for their action point attacks, and thus deal (in total) 16, 24, 32... etc., extra damage, depending on how many enemies they can catch. I would go so far as to say that I'm horrified by the carnage that results from this warlord presence.

Thoughts?

Haven
 

log in or register to remove this ad

My thoughts?

I think this is the first time Resourceful Presence has interested me. Ever. :) Both of the Warlord builds from Martial Power seemed pretty specialized.

Personally, I think it's a great use of the ability. I still think it's less potent than a Tactical Warlord's presence, but YMMV. If you think it's a bit much, limit the extra damage to a single target.

-O
 

As opposed to a tactical warlord granting INT+1 to attack and INT mod to damage on a whole bunch of AoEs? While most likely having either a higher attack stat or higher secondary stat since they don't really need CHA.
 

I think it's fine. My taclord had Tactical Assault for a while, which is pretty similar: Int to damage on action point attacks. It was certainly decent, but I still retrained it for Saving Inspiration after a couple of levels. (amazing feat, btw)

Resourcelords need Str maxed, and then they have to divide the other big stat between Int and Cha. Split stats like that are pretty painful by default in 4e.
 

I think it's fine. My taclord had Tactical Assault for a while, which is pretty similar: Int to damage on action point attacks. It was certainly decent, but I still retrained it for Saving Inspiration after a couple of levels. (amazing feat, btw)

Resourcelords need Str maxed, and then they have to divide the other big stat between Int and Cha. Split stats like that are pretty painful by default in 4e.

Resourceful powers tho don't worry as much about the split stat issue, and resourceful presence adds in half your level to both benefits.
:cool:


Besides, Warlords don't have powers that give +secondary stat damage, so they don't need secondaries as high to function as well.
 

You want your DM to have apoplexy? Have everyone in the party play either a Taclord or Resourceful Warlord and take the relevant feats to make their class feature stronger. You can multi-class heavily later to get all the required roles filled in.

If all of them had 18 Int, and you had three of each, then when one of them spends an action point:
A tactical warlord will get +4 to hit/+32 to damage.
A resourceful warlord will get +6 to hit/+24 to damage.

Untyped bonus.

Yeah, it's pretty stupid.
 


Don't forget that the Infernal Strategist paragon path lets you pick up another commanding presence!

Which will, of course, be Tactical Presence. Your 16th level feat is required to be Tactical Assault. With a conservative 20 intelligence, you'll be handing out +18 to damage. You Flexible Authority PP power will allow you to add another +13 to somebody once an encounter. Yes, fighter, feel free to Rain of Blows. Storm of Blades? Sure! :devil:
 

Which will, of course, be Tactical Presence. Your 16th level feat is required to be Tactical Assault. With a conservative 20 intelligence, you'll be handing out +18 to damage. You Flexible Authority PP power will allow you to add another +13 to somebody once an encounter. Yes, fighter, feel free to Rain of Blows. Storm of Blades? Sure! :devil:


Except you can only use one at a time.

However Eladrin Tactical warlords with MC fighter for Rain of Blows & take the Spiral Tactician Path to give a full INT bonus to Attacks is pretty much broken. Though a sprinkling of Resourceful ones would be more broken at that level (16).
 


Remove ads

Top