I apologize if my OP came across to some as inflammatory.
I don't know how attributing a problem to user error = user is fat, stupid, and lazy but as 2+ people thought this is what I meant, I may have misspoken.
irdeggman said exactly what I was trying to say...perhaps better. PSIONICS IS A SYSTEM.
Thanee said:
Anything, that needs specific counters to be used regularily, in order to push it down to reasonable levels, is quite obviously broken.
I don't see how this follows....oh...it's the reasonable levels....well, lets apply it to a core only game...
Okay...I once ran a very socially oriented city-based game. Little in the way of undead, oozes, etc. 2 players chose rogue, one chose urban druid, 1 chose bard. until I started throwing Undead at them, each of these characters was insanely overpowered. In a city setting dealing with humanoids pretty much exclusively, even bards can shine.
The standard D&D game is not automatically set up to balance a psionic character any more than an exclusively urban / humanoid / social game is set up to balance rogues and bards.
My core point is this: For every element you add to a game (or each that you take away), you must create challenges / threats / counters appropriate to that element. If you do not add in challenges related to psionics when you add in psionics it is not the fault of the psionic classes that they are able to overpower.
Now, on a side note, I don't believe (with the exception of a few powers - but don't blame an entire system for a few faulty powers; i didn't see anyone argue that the wizard class should be banned because of 3e haste) that psioncs are THAT much more powerful even when left unchecked. note my example above of the 5th level psion vs. the 5th level evoker:
me said:
If I have 30 PP (5th level psion with Int 15) and I want to last the day to keep up with the 5th level evoker (Int 16) who can cast 5 0, 5 1st, 4 2nd, and 3 3rd (17 total) spells each day, I need to be careful. I can in theory wipe myself out in 6 powers (none of which will actually do more die of damage than the wizards spells mind you). By the same token, I can blow the wizard out of the water by using 30 level 1 powers with no augment. Somewhere in between is a compromise (which coincidentally enough is 18 powers).
Sure, as a psion I can use 6 3rd-level equivalent powers dealing 5d6 damage, compared to the wizards 3 3rd-level spells dealing 5d6 damage. At that point, I am done. the wizard still has 14 spells left for the day, 4 of which are 2nd level and if some are scorching ray, potentially very damaging at 4d6 (note that 4d6 would require at least 4 pp which means that it costs a psion more than the wizard to do this amount of damage...the difference becomes even greater once the wizard gets a second ray).
Let's compare the sorcerer in now...
A 5th level sorcerer with a Cha of 15 knows 1 more spell than the psion knows powers (12 vs. 11). He can cast 18 spells per day (6 0-level, 7 1st-level, 5 2nd-level). He lacks 3rd level spells but has the same number of spells per day as the psion has powers (see the "compromise" approach between nova and 1 point per power).
That sorcerer going nova with scorching ray, magic missile, and ray of frost (lets leave disrupt undead out since it only affects undead) can deal 5 x (4d6 [avg 14]) + 7 x (3d4+3 (avg 11.5) + 6 x (1d3 [avg 2] = 70 + 80.5 + 12 = 162.5 damage to individual targets, no saves allowed, 80.5 points of which cannot be reduced by energy resistance and CANNOT MISS
A kineticist psion could use fully augmented fire or cold energy ray to deal 6 x (5d6+5 [avg 22.5) = 135 damage.
This example could become much longer with the inclusion of area powers / spells but the trend remains.
The only advantage the psion has over the sorcerer is that they can go nova more quickly. this speed is easily limited by keeping a reason for the psion to conserve PP (just as the sorcerer should have to use utility spells as well as attack spells). Add into the mix the danger created by antipsionic creatures and attacks and the field is leveled, IMO
YMMV
DC