Baby Samurai said:Okay, I think the problem here is that you have totally misunderstood how this system works.
It doesn't matter if the DM throws 1 encounter at the party a day, or 15, the casters/manifesters (prepared casters included) will always have 1/4 of their spells/power points at the beginning of an encounter.
They can never be out of spells/power points in a latter encounter.
One of the benefits of this system is that let's say the characters are exploring some mines or what have you and they decide to camp because the casters have used up all of their spells for the day, and then in the middle of the night they are ambushed. Well, all the wizard or psion or whatever could basically do is stand there with his schlong in his hand. With this system they may not be able to cast six 8th level spells in a row, but at least they can cast spells every encounter.
Well that makes things really bad IMO.
Since if there are 6 encounters in a day then the psions/spellcasters have 6/4 or 150% of their daily maximum. Do fighters likewise start every encounter with 1/4 of thier hit points? How about turn undead attempts? And so on. . .
This type of system causes great problems. I could at least understand an across the board limit of "spending" per encounter but what this does is potentially increase the resources available for a day for some classes but not for others.