• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III

Dara

“Wretched place...”

Dara makes herself battle-ready, donning her newly enchanted armor, once she has taken a small breakfast.
 

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Ragnok slept as badly as all the others, judging from the amount of tossing and turning he heard as he dozed fitfully through the night. Still, he is strangely heartened as he breaks his fast on biscuit and small beer.

After all, they'll soon be facing tangible enemies, on whom he can vent his frustration and anger. And Norryjar is still thirsty ...
 



You break camp and make your way through the thick trees back toward the Temple, emerging from cover on the western side of the Temple compound. The great edifice of evil stands before you. Behind it, to the northeast, is the broken shell of the tower in which you defeated the large bandit group.
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

Trevor sulkily skulks along near the end of the procession of adventurers, like a man about to mount the hangman's scaffold.
 


Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

As soon as the group arrives at a postion twenty feet away from whichever entrance is chosen, Trevor will begin searching for traps, and will continue to do so until we reach a point 160 feet inside the Temple.

"Let me just have a look here and see if I can tell..... seems like they might well do so, though, unless they're as thick-headed as they seem."
 



Into the Woods

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