RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III


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Verdis

Coraine notes that the Warlock is already looking at the room with his eyes in that strange unfocused state that indicates he's looking beyond the mundane realm. "Hmm, what do we have here?"
 

Trevor's search of the chest reveals that it is indeed trapped (Search Roll = 30, natural 20) with what appears to be a poison needle trap built into the lock.

None of the weapons on the wall appear to radiate any magic, but many of them are of exception (masterwork) quality.

The wardrobe contains a vast assortment of different clothing of all types, colors and shapes.
 

Ragnok appraises the weapons displayed.

"Hmm, somebody's keen ... although they don't seem to be able to make up their mind."

OOC: Is there a dwarven waraxe amongst the arsenal? If so, is it MW? Are there any throwing hammers? Are any of them MW?
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP 36/36,+1warhmmr+8,1-8+4, F+8,R+8,W+3

"Gentlemen, we have found ourselves a trapped lock here. There seems to be a needle rigged up to prick one who tampers with the lock, and this bit of blackish goo is, doubtless some sort of nasty toxin. Before I monkey around with this lock further, I'd like to know that we have some sort of antidote available and ready for quick application. If, that is, continuing to havea living trap-springer and lock-picker is agreeable to you gents."
 

Kurt's ears prick up as Trevor speaks. Gesturing to Ragnok to take over watching out of the doorway, Heironeous' servant turns around. "Aye lad, I can help you there," he says with obvious confidence, patting a pouch on his belt. "I've treated with good results things from as simple as nettle burn through to the bite of a poisonous adder. Have no fear. But let me check things myself first."

ooc: <casts Detect Poison> to confirm presence of poison and then a DC 20 Wisdom check (at +3) to determine the exact type of poison; anyone able to assist?
 



Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP 36/36,+1warhmmr+8,1-8+4, F+8,R+8,W+3

With Kurt standing by to administer live-saving first aid, Trevor will proceed to attempt to remove the trap. If he fails, he will try to fail in such a way as to remove the poisoned needle from the lock, so that the lock may be safely sprung later.
 


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