RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III


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Looking at the Wizard's abandoned rooms Verdis comments, "Hmm, in future we should think about setting a trap or two if we find someone's lair before we kill them. Better yet, we should just kill them instead of letting them get away."

"You're the locks expert aren't you? Can't you figure a way to open it? Or should we look for more secret doors?"
 

Trevor Champlaign

OOC: Is there any lock or catch visible to Trevor that he can work on? I had assumed from your previous description that the lock was not accessible from where we are. If he can, he will try to pick the lock. If not, he will search for secret doors in the most likely places.
 

"Not only will they have it trapped," says Kurt. "But they'll have a heavy weight on it. Worse, they'll could be covering the other entrances that we'll probably now be forced to use."
 

Trevor cannot find any lock or latch to open the trapdoor. It is definitely secured from above. It may be possible to hack your way through, assuming there isn't any sitting on top of the portal.
 

Verdis uses his arcane ability to walk on walls to climb up and have a look into the ceiling. He is looking to see if anything interesting is visible in the gap.
 

Trevor Champlaign

"For the life of me I can't puzzle out this mysterious portal! Looks to me like we're going to have to use brute force to penetrate it."
 


Verdis notes that the portal is radiating faint abjuration magic, but all appears to be dark beyond. The warlock sees nothing through the cracks but blackness.
 

Verdis

The warlock strolls back down. "No way I can see to get it open up there. It seems to have a little magic on it. Some abjuration. Unless that gives someone an idea, I suggest we try else where."
 

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