• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III

Verdis

Staring in annoyance at the second rip in his cloak made by brambles today, Verdis says to Trevor, "Perhaps we should make our way back to the road."
 

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Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

Much chagrined, Trevor will stay on the opposite side of the party from Ragnok, at least until the Dwarf cools down some. "Heh! Can't win 'em all, can you! Verdis, why don't you navigate for awhile?"
 


You follow north along the banks of the Run, heading for Nulb. The going is slower than it would have been along the road, and the sun has set behind the Lortmil's before you reach Nulb. The old, rickety wooden bridge that crossed the river is before you, and beyond that it looks like the nightlife at the Waterside Hostel is just getting started. The front door is open, and light spills out into the yard where a group of tough looking men are smoking their pipes and talking over mugs of ale.
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

"I hate to say it, but these fellows look more like my sort than yours, Kurt and Coraine. Maybe I can put them at ease with some rough speech? But still, you guys had best put your hoods up and maybe put a little bit more mud over that shiny armor first. Or, then again, maybe somebody has a better idea, I hope?"
 

Kurt likes the enthusiastic young soldier, but he mentally checks the location of his weapons of war at Trevor's offer to act at the diplomat.
 

Trevor Champlaign, Human Rog3Ftr2,AC20/16/14,HP36/36,+1Lngswd+8,1-8+3, F+8,R+8,W+3

"Do me a favor, Kurt. Keep that 'pig sticker' loose in its sheath and ready to spring out at a moment's notice." ;)
 



Ranok leads the way across the bridge, it creaking and cracking under his heavy steps, and down the dirt road past the Waterside Hostel. Soon enough, you reach the rutted trail leading off into the woods toward the Temple. It is almost full dark now, and the constant oppresive feeling of the are grows as you again make your way to the edifice of evil.
 

Into the Woods

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