Piratecat said:
Regarding the former statement, don't you find that this eliminates a lot of really cool ideas just because someone else has had them first? I couldn't tell whether or not you're flexible in using established "components" in making campaign-specific PrCs.
Depends on the idea. Primarily, just about
any concept is fair game (although some are "against the grain" of the campaign, if you take my meaning), but the actual Prestige Class wouldn't be. For instance, I despise the T&B Alienist, but have my own Prestige Class for Cthulian-esque spellcasters. I've got about 5 different Assassin Prestige Classes, all of which are designed to reflect the specifics of the guild or organization the belong to, yet the Assassin in the DMG is a non-existant entity.
This ensures that the Prestige Class is (1) a proper fit for the setting, nation, race, city or organization and (2) it will function within the specific balance designated for the campaign.
Regarding the second statement, do you then loosen entry requirements? Many PrCs are difficult to enter unless you have exactly the correct requirements. I think if I did things this way, I'd rely more on role-playing preferences than set-in-stone mechanical prerequisites. Thus, if you wanted to join the "Society of Trees," it'd be more important to finish the "Run of Stones" within a certain time than it would be to have 6 ranks fo Wilderness Lore... that sort of thing.
The Prereqs are
usually tight, but that's also the nature of the method: Organizations, groups and such are drawn to those that express qualities desired by them for their members, usually meaning that the PCs are already half-way into the requirements.
Also, I have no qualms of creating a Prestige Class specifically for a character that has taken a concept as far as the Core Rules (as we've modified them) will allow. For instance, I don't have a Prestige Class that highlights Enchantment magic. If, however, I found myself DMing a game where a PC focused heavily on Enchantment spells, I'd be inclined to create a guild (or sect within an already existing guild) that would recognize the PCs talent and approach him. Another possibility is to place a tome as treasure that contains the secrets of a Prestige Class, allowing the PC to become the first to obtain such powers in 500 years or so.
So, I'm quite flexible with concepts. I hold a preference of keeping the world an item of my creation, but will allow the wants, desires, interests and actions of the PCs to set the course of that creation.
Actually, here's a real example as it occured in-game... Running a group in the northern regions (a wild region of vast glaciers and mountains), a Player expressed interest in playing a soldier-type character, one that uses tactics, formation, and other elements that would make Sun Tzu proud. As such was inappropriate to the region, he was informed that "I'll work on something for the future". He took that to mean "for the next group", but in private I designed a new Core Class (Soldier) and a full Mercenary Regiment (The Madoni Free Legions, which offer no less than
6 Prestige Classes: Legionaire, Scout, Standard Bearer, Marshal [Priest Type], Sorcerour Commander [based on Mongoose's Battle Magic], and Legion Captain). I then introduce in play a company of these mercenaries traveling through The Northern March, offering the PC the opportunity to play the exact concept he wanted (if he so chose, which he did).
Sounds like a fun campaign, in any case!
