HaroldTheHobbit
Hero
I may be a relic, but for me it's simple. Me and my table agree in consensus what system and type of campaign to play. I as GM present a bit more detailed campaign concept including relevant frames for characters. You as player make a character that fits the campaign frames. If you have a free floating character concept I try to help you mold it to the campaign frames, but if it can't fit, you play something else and save your character concept for another campaign.
Basically, I see it as a core player competence to be able to come up with a fun and interesting character within specific campaign frames, just as players will have lots of expectations on me as a GM. It's part of the give and take in a good roleplaying game where both GM and players must contribute with time and creativity.
Basically, I see it as a core player competence to be able to come up with a fun and interesting character within specific campaign frames, just as players will have lots of expectations on me as a GM. It's part of the give and take in a good roleplaying game where both GM and players must contribute with time and creativity.