nogray
Adventurer
After just over a year-long hiatus, my small group of players and I have resumed play of our long-running 4e epic campaign. We started this campaign just after the release of 4e, and it was at the time our "playtest" campaign -- as in "let's play this new edition and see if we like it." After nearly 13 years, I guess I can say that we like it. I suppose I'm glad I stitched together story elements into those initial play sessions and kept doing so as we played with the various releases pretty much as they came out, because this has been the most fun I've had with D&D. Having played each version of D&D except the original, I can say that 4th Edition is by far my favorite edition of the game. That may very well be due in some part to this campaign.
Now, this is not to say that we've been playing just this campaign for the whole time. Our group has mixed in other campaigns of 4e (at least two that were both abandoned in early paragon tier) and other games (a little Mutants and Masterminds, a little Savage Worlds in the universe of Firefly, a few sessions of Shadowrun, some Dungeon World), but this is the campaign to which the group always returned. The group has likewise changed. We've added players somewhat transiently, and some long-term players have left. Overall, the group has shrunk. What started with me in the DM seat and four players is down to just two (each playing two PCs).
The characters are now 28th level, and I have quite a few plot seeds, sown long ago, to resolve in the remaining time in the campaign. I think I will be using this thread to discuss the events of the campaign overall, where I am hoping to take some of the resolutions, and express my thoughts on 4e in general and our house rules in specific. While 4e is my favorite edition of D&D, I do recognize where it isn't quite perfect for our group, and I want a clear head as to where I will be going next.
The Cast (as they currently stand):
Now, this is not to say that we've been playing just this campaign for the whole time. Our group has mixed in other campaigns of 4e (at least two that were both abandoned in early paragon tier) and other games (a little Mutants and Masterminds, a little Savage Worlds in the universe of Firefly, a few sessions of Shadowrun, some Dungeon World), but this is the campaign to which the group always returned. The group has likewise changed. We've added players somewhat transiently, and some long-term players have left. Overall, the group has shrunk. What started with me in the DM seat and four players is down to just two (each playing two PCs).
The characters are now 28th level, and I have quite a few plot seeds, sown long ago, to resolve in the remaining time in the campaign. I think I will be using this thread to discuss the events of the campaign overall, where I am hoping to take some of the resolutions, and express my thoughts on 4e in general and our house rules in specific. While 4e is my favorite edition of D&D, I do recognize where it isn't quite perfect for our group, and I want a clear head as to where I will be going next.
The Cast (as they currently stand):
Lucretia: Cold-variant Tiefling Warlock (Scholar theme, Turathi Highborn, Heir to the Empire)
She was a blue-skinned tiefling who spoke with an Eastern-European accent before the player knew about WoW's Dranei and before Critical Role's Jester was a thing. She is nobility and acts it. A lot of the campaign, particularly in the paragon tier, centered on the barony she came to rule (that the player largely created).
Fulgrim: Human (sort of) Invoker (Seer theme, Morninglord, Avangion)
He has been around for longer than anyone can remember but isn't particularly old. He's grumpy, and he doesn't know his own history, but he has been an advisor to Lucretia's family for a very long time. (The first "secondary" character in the campaign, Fulgrim is played by Lucretia's player.)
Makaria: Tiefling Paladin of the Raven Queen (Ordained Priest theme, Hell's Keeper, Keeper of the Everflow)
She is Lucretia's (slightly) younger cousin, her bodyguard, and her confidant. She likes pirates and ahem adult reading materials. Of all the long-term PCs, Makaria has undergone the fewest revisions.
Rook: Revenant (Half-Elf) Skald (Infernal Prince theme, Master Preserver, Avangion)
The newest addition to the party (added at 26th level when the fourth member of our group departed), Rook has a less-well-defined personality at the moment, but I can tell that she's been played a bit like Oliver Platt's "Porthos the Pirate" from the 1993 Three Musketeers film. We'd settled on her being the first revenant, and she knows she has a purpose but is unsure of what that might be. (Rook is played by Makaria's player.)
She was a blue-skinned tiefling who spoke with an Eastern-European accent before the player knew about WoW's Dranei and before Critical Role's Jester was a thing. She is nobility and acts it. A lot of the campaign, particularly in the paragon tier, centered on the barony she came to rule (that the player largely created).
Fulgrim: Human (sort of) Invoker (Seer theme, Morninglord, Avangion)
He has been around for longer than anyone can remember but isn't particularly old. He's grumpy, and he doesn't know his own history, but he has been an advisor to Lucretia's family for a very long time. (The first "secondary" character in the campaign, Fulgrim is played by Lucretia's player.)
Makaria: Tiefling Paladin of the Raven Queen (Ordained Priest theme, Hell's Keeper, Keeper of the Everflow)
She is Lucretia's (slightly) younger cousin, her bodyguard, and her confidant. She likes pirates and ahem adult reading materials. Of all the long-term PCs, Makaria has undergone the fewest revisions.
Rook: Revenant (Half-Elf) Skald (Infernal Prince theme, Master Preserver, Avangion)
The newest addition to the party (added at 26th level when the fourth member of our group departed), Rook has a less-well-defined personality at the moment, but I can tell that she's been played a bit like Oliver Platt's "Porthos the Pirate" from the 1993 Three Musketeers film. We'd settled on her being the first revenant, and she knows she has a purpose but is unsure of what that might be. (Rook is played by Makaria's player.)