Resurrection City 2: The Adventure of the Iron Knives

[Wisdom check, DC 12, roll of 4 on d20, +2 Wis, total 6, failure]
[Initiative check, if necessary, roll of 7 on d20, +5 Init., total 12]


If he can act, Diggory will draw his Bowie knife and throw it at the corpse's leg.

[Attack roll, roll of 20 on d20, +1 ranged, total 21, critical threat]
[Confirm threat, roll of 3 on d20, +1 ranged, total 4, presumed failure]
OOC
: I'm assuming that there's no need to confirm the critical, but I rolled to confirm anyhow.
 
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"Oh dear God, you were right Westcott!" Richard exclaims, backing away from the walking dead man. He looks desperately around the room for something that might help stop the figure.

"Run, you idiot, run!" He yells at Monty.


(OoC: Wisdom check: 14 (roll) + 0 (Wis) = 14.)
 

Jarval said:
"Oh dear God, you were right Westcott!" Richard exclaims, backing away from the walking dead man. He looks desperately around the room for something that might help stop the figure.

"Run, you idiot, run!" He yells at Monty.
[OOC: Wisdom Check 14 + 0 = 14 (me too!)]

"You heard him, man! On your feet," Trevor shouts in a commanding voice. He hefts his walking stick and steps between the horrible apparition and its prey.

[OOC: Intimidation +6 if it helps... Oh, and by the way: Ick. :)]
 


Pastor Andrew Miller

Wisdom check 8 +3 =11, fail (remember Iron Will :))

Initiative roll 4 +1 =5


Pastor Miller is shocked and mortified by what he is seeing… yet more signs that the world is indeed a far darker and more evil place then he ever imagined. With shaking hands he slips on his brass knuckles and if he can get to the monstrousity, he strikes it with as much force as he can muster…

Attack roll natural 20!!! (assuming immune to crit, no need to roll); Damage 1d3 = 2
 
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His mind reeling, Diggory instinctively hurls his knife at the corpse. The blade quivers in its thigh. Still it plods on, despite two bullets - from Robinson's and Longtree's pistols - thudding into its chest. It raises the serpent knife, and just at that moment, in response to the cries from Dr. Hewitt and Trevor, the constable on the floor gets up and bolts out of the room. Pastor Miller jumps at the thing and punches it squarely in the back.

Undeterred, the zombie blind man shoves Trevor roughly to the ground and continues shuffling towards the morgue door, in slow but steady pursuit of the constable.

Lightly Wounded = 75% health or above
Moderately Wounded = 50%-75% health
Severely Wounded = 25%-50% health
Critically Wounded = less than 25% health

Blind Man's Corpse: severely wounded

Inspector Jamison O. Diggory: unhurt
Trevor MacAllistair, Baron Walsingham: lightly wounded
Dr. Richard Hewitt: unhurt
Pastor Andrew Miller: unhurt
Sgt. William Robinson: unhurt
Inspector James Longtree: unhurt


Jim: what do you know, Trevor succeeded his Sanity roll!
 
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Oh, fer the love of God. Now I'm without me knife. If no one fires at the corpse before he acts, Jamison runs after the creature, looking to knock it down.

[Overrun, unarmed melee touch attack, roll of 12 on d20, +0 melee, total 12]
[Strength check for trip, if necessary, roll of 15 on d20, total 15]
 

Dropping his cane and scrambling after the thing, Trevor throws his arms around its knees while shouting, "Pile on, lads!"

[OOC: Move as necessary to reach the creature if it's not out of range. Trip attack. BAB +1, Strength 10. This was not on my social calendar for today!]
 


Grabbing the largest of the surgical knives from the table, Richard rushes after the walking corpse. He slashes wildly at it's back, praying he hits something that might be a vital spot.


(OoC: Attack roll: 15 (roll) + 1 (Melee Attack Bonus) = 16.
Damage (using 1d4 as dagger): 4 (roll) + 0 (STR) = 4.)
 

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