The Crimson Binome
Hero
I am saying that, yes. I mean, I haven't said it yet in this thread, but I very much agree with the sentiment. It just makes sense that a character who specializes in exploiting weak spots would have some trouble when fighting a monster that doesn't have any weak spots. That's the price you pay for specializing.In 3E undead, golems, oozes & elementals were all immune to sneak attack. You are saying you would be ok if those immunities were carried over to 5E?
Notably, both immunity to sneak attack and immunity to spells* (as per old golem design) were removed in 4E, when they started taking their design cues from MMOs. Under this design paradigm, characters were meant to be balanced over the course of each encounter (rather than averaging over the course of the day or the adventure), and balance was elevated to a primary concern. By all rights, given that 5E has shifted the design balance back to three pillars and the adventuring day (and away from just combat encounters), these concessions to balance should no longer be necessary. Alas, it is not so easy to put the genie back into the bottle.
Really, spell immunity is what this thread should be about, except they've already removed that from every monster in this edition aside from the Helmed Horror. If your wizard or sorcerer encounters a fire elemental that's immune to your fire spells, then it really shouldn't be a big deal, since you can just cast a different spell.