Cap'n Kobold
Hero
I try not to put words in people's mouths or make guesses or assumptions about what they mean, and just stick to what they actually said.Then you should learn to read beyond the distraction.
Now Dex-based damage will go down in this system, but dex will still contribute to damage.
Note that all weapons now can use dex to damage. So while a Str-dumped rapier-user would lose an average of 1 point of damage, they now have the option of using a two-handed weapon to make up the damage at the expense of AC if they were using a shield before.
And if the player didn't dump Str, they can use Dex to attack and damage with GWF.
(OK. I am going to make a guess here: that you meant dex gets more MAD?)Net results dex gets more SAD for fighting requirements and str not.
That is the point of this change. Str builds are already fairly MAD because Initiative and dex saves are quite important, as well as some of the skills. Dex builds are currently rather SAD. These changes just make Dex builds a little MAD as well.
So why would their syllabus include training with greataxes and glaives?well, you will not see many wizards walking around with 16+ str.
My suggestion was to increase the effective Str to represent a Fighter being more trained in weaponry that a wizard of the same Str. In the same way that a wizard proficient in Arcana would be better at it than a Fighter with the same intelligence, but no training.Also class features to damage aren't needed as they come from extra attack, smite, sneak attack, multi attack or similar class features.
A question: Would this system make all weapons Finesse?