Shade
Monster Junkie
Which of these additional special abilities, if any, should we add?
Discorporating Chaos (Su): Inevitables slain by an ANTI-inevitable fall apart into a mess of clockwork parts. 1d4 rounds later, it arises as an ANTI-inevitable. (new idea)
Penetration (Ex): The swarm attack of an ANTI-INEVITABLE is treated as an adamantine magic weapon for the purpose of overcoming damage reduction, and it strikes incorporeal creatures as a magic weapon does. When striking an object, an ANTI-INEVITABLE ignores any hardness less than 20. (from the shredstorm)
Retribution (Su): Whenever the ANTI-INEVITABLE takes damage from an attacker (by any source), the attacker immediately takes an equal amount of damage. A successful DC X Fortitude saving throw halves the damage. Regardless of the source of the damage to the ANTI-INEVITABLE, the damage dealt to the attacker by this effect is not subject to negation or reduction because of resistance, immunity, damage reduction, spell resistance, or the like. The save DC is Constitution-based. (Modified from the jovoc demon)
Spell-Like Abilities (all inevitables have them)
Superior Swarm (Ex): ANTI-INEVITABLE swarms are exceptionally dangerous and deal more swarm damage than their Hit Dice would otherwise indicate. (from the scarab beetle swarm and others)
Other: If you vote other, please post your suggested ability. If someone posts a special ability you like after you've already voted, just post again supporting that ability, and I'll add those into the final tally.
Discorporating Chaos (Su): Inevitables slain by an ANTI-inevitable fall apart into a mess of clockwork parts. 1d4 rounds later, it arises as an ANTI-inevitable. (new idea)
Penetration (Ex): The swarm attack of an ANTI-INEVITABLE is treated as an adamantine magic weapon for the purpose of overcoming damage reduction, and it strikes incorporeal creatures as a magic weapon does. When striking an object, an ANTI-INEVITABLE ignores any hardness less than 20. (from the shredstorm)
Retribution (Su): Whenever the ANTI-INEVITABLE takes damage from an attacker (by any source), the attacker immediately takes an equal amount of damage. A successful DC X Fortitude saving throw halves the damage. Regardless of the source of the damage to the ANTI-INEVITABLE, the damage dealt to the attacker by this effect is not subject to negation or reduction because of resistance, immunity, damage reduction, spell resistance, or the like. The save DC is Constitution-based. (Modified from the jovoc demon)
Spell-Like Abilities (all inevitables have them)
Superior Swarm (Ex): ANTI-INEVITABLE swarms are exceptionally dangerous and deal more swarm damage than their Hit Dice would otherwise indicate. (from the scarab beetle swarm and others)
Other: If you vote other, please post your suggested ability. If someone posts a special ability you like after you've already voted, just post again supporting that ability, and I'll add those into the final tally.