PrecociousApprentice
First Post
Those are both great sources for inspiration. Your concepts look great.
I hadn't realized that I hadn't given explicit enough chargen info. 1st level, use a standard point buy of 22, and follow method 2 for ability scores, as well as all the the usual PHB chargen rules. For equipment, use the standard starting gold for a character, 100 gold and you start with normal cloths. Any race in the PHB, MM, of FRPG, reskinned to be human. Any class from the PHB or FRPG. I only have to core three books, but other WotC books are fine as well for material, I will just have to be brought up to speed on the rules for anything that I don't have. We will go strictly by the books for crunch, and fluff is totally up for grabs.
I think that reskinning is really cool. Any concept that you can overlay on top of the rules is great. Want a cleric that wields a sword, but don't want to spend a feat to become proficient? Describe a mace as a sword, but use only rules that pertain to a mace. Want a wizard that uses timestop right out of the gait? Reskin the Sleep sell as a time vortex that slows/stops enemies. Want a wizard that summons an elemental? Try flaming sphere with a different description. You can do this on the fly or get a set of premade ideas. Swashbuckler? Rogue or ranger. Get creative, use the rulebooks for crunch, but let the fluff be anything that fits.
Here is an example I posted for another thread for inspiration. You don't need to rewrite the PHB to reskin though. Name the powers as normally in the OC thread, describe them any way that works in the IC thread.
Time Themed Reflavored Wizard
Powers
[SBLOCK=Telekinetic Burst]
Telekinetic Burst Wizard Attack 1
You unleash the force of your mind to send enemies sprawling.
_______________________
At-Will ~ Arcane, Thunder, Implement
Standard Action Close blast 3
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
_______________________
Hit: 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier. Increase damage to 2d6 + Intelligence modifier at 21st level.[/SBLOCK][SBLOCK=Chill of Timelessness]
Chill of Timelessness Wizard Attack 1
Time slows for the target as he is exposed to the fridgid darkness at the end of time.
_______________________
At-Will ~ Arcane, Cold, Implement
Standard Action Ranged 10
Target: One Creature
Attack: Intelligence vs. Fortitude
_______________________
Hit: 1d6 + Intelligence modifier cold damage, and the target is slowed until the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level.[/SBLOCK][SBLOCK=Feel the Effects of Time]
Feel the Effects of Time Wizard Attack 1
The target shifts in the timestream to a point far in their future, their body a mere husk of it's former self.
_______________________
Encounter ~ Arcane, Necrotic, Implement
Standard Range 10 Ranged
Target: One creature
Attack: Intelligence vs. Fortitude
_______________________
Hit: 1d10 + Intelligence modifier necrotic damage, and the target is weakened until the end of your next turn.[/SBLOCK][SBLOCK=Temporal Rift]
Temporal Rift Wizard Attack 1
A temporary rift in the fabric of reality causes each target to be temporarily separated from the River of Time.
_______________________
Daily ~ Arcane, Sleep, Implement
Standard Action Ranged burst 2
Target: Each creature in burst
Attack: Intelligence vs. Will
_______________________
Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
Miss: The target is slowed (save ends).[/SBLOCK]
For reference this is thunderwave, ray of frost, ray of enfeeblement, and sleep.
I hadn't realized that I hadn't given explicit enough chargen info. 1st level, use a standard point buy of 22, and follow method 2 for ability scores, as well as all the the usual PHB chargen rules. For equipment, use the standard starting gold for a character, 100 gold and you start with normal cloths. Any race in the PHB, MM, of FRPG, reskinned to be human. Any class from the PHB or FRPG. I only have to core three books, but other WotC books are fine as well for material, I will just have to be brought up to speed on the rules for anything that I don't have. We will go strictly by the books for crunch, and fluff is totally up for grabs.
I think that reskinning is really cool. Any concept that you can overlay on top of the rules is great. Want a cleric that wields a sword, but don't want to spend a feat to become proficient? Describe a mace as a sword, but use only rules that pertain to a mace. Want a wizard that uses timestop right out of the gait? Reskin the Sleep sell as a time vortex that slows/stops enemies. Want a wizard that summons an elemental? Try flaming sphere with a different description. You can do this on the fly or get a set of premade ideas. Swashbuckler? Rogue or ranger. Get creative, use the rulebooks for crunch, but let the fluff be anything that fits.
Here is an example I posted for another thread for inspiration. You don't need to rewrite the PHB to reskin though. Name the powers as normally in the OC thread, describe them any way that works in the IC thread.
Time Themed Reflavored Wizard
Powers
[SBLOCK=Telekinetic Burst]
Telekinetic Burst Wizard Attack 1
You unleash the force of your mind to send enemies sprawling.
_______________________
At-Will ~ Arcane, Thunder, Implement
Standard Action Close blast 3
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
_______________________
Hit: 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier. Increase damage to 2d6 + Intelligence modifier at 21st level.[/SBLOCK][SBLOCK=Chill of Timelessness]
Chill of Timelessness Wizard Attack 1
Time slows for the target as he is exposed to the fridgid darkness at the end of time.
_______________________
At-Will ~ Arcane, Cold, Implement
Standard Action Ranged 10
Target: One Creature
Attack: Intelligence vs. Fortitude
_______________________
Hit: 1d6 + Intelligence modifier cold damage, and the target is slowed until the end of your next turn. Increase damage to 2d6 + Intelligence modifier at 21st level.[/SBLOCK][SBLOCK=Feel the Effects of Time]
Feel the Effects of Time Wizard Attack 1
The target shifts in the timestream to a point far in their future, their body a mere husk of it's former self.
_______________________
Encounter ~ Arcane, Necrotic, Implement
Standard Range 10 Ranged
Target: One creature
Attack: Intelligence vs. Fortitude
_______________________
Hit: 1d10 + Intelligence modifier necrotic damage, and the target is weakened until the end of your next turn.[/SBLOCK][SBLOCK=Temporal Rift]
Temporal Rift Wizard Attack 1
A temporary rift in the fabric of reality causes each target to be temporarily separated from the River of Time.
_______________________
Daily ~ Arcane, Sleep, Implement
Standard Action Ranged burst 2
Target: Each creature in burst
Attack: Intelligence vs. Will
_______________________
Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
Miss: The target is slowed (save ends).[/SBLOCK]
For reference this is thunderwave, ray of frost, ray of enfeeblement, and sleep.
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