Return to Northmoor OC

But, then, my 'ex-point of light" idea could work hand in hand with Atanatotatos's druids. Maybe it was the city of the druids that the church allowed to be overrun, and some adventurers have been hired by the druids to recover their lost items? Or, on the other hand, maybe the druids themselves overran another city that had been built on some site that was sacred to them, and now the adventurers are sent in by the church to purge the druidic stain. I dunno.
 

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I think that we are about at the edge of what I feel comfortable setting down as cannon for our game at this point. We should get going and play a little before we paint ourselves into a corner. These latest are great, but lets hold off for a bit, and find out where our game takes us. ;)

I would like to add into the chargen assignment a little bit. Add this question to the PM of your character concept,

Who is one person not already detailed that is important to you, and what is your relationship to them?

This game has started in a really interesting way for me. I am running a very flexible setting, with a lot of ability to reskin or define how we like. This means that I am not really aware of the overall plot, I get to discover it similarly to the players. It has also started with a lot of collaborative worldbuilding, and that adds some surprise for me, I get to discover the world in the same way as the players. Very fun so far, and we haven't even started playing yet.
 
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This seems interesting and I think I'd like to join but the worldbuilding part was very daunting for me today. Can I put in a flag that I'd like to play, but not commit to a class yet?
 

I had a feeling that you would want to be a part of this Charwoman Gene. If you look at my earlier post, I state that anyone that had posted in this thread could consider themselves on the roster. You had posted earlier, and I had you in mind when I wrote that.

Get involved with working out a shared relationship with the rest of the group. I have no problem if you aren't ready yet. No one else is either.

Now get cracking!;)
 

For an Important Person for my character (cleric??) I'd choose his older brother. This older brother practically raised my character after our parents were killed by brigands. He inherited the family inn, which he still runs, and he helped to fund my character's education and entry into the clergy. Now my character feels that it is his duty to return the kindnesses shown to him all throughout his life, so after his expenses are paid and his tithes brought up to date, any excess funds will be sent to his brother (or, probably more accurately, put aside and sequestered for delivery to his brother at a later convenient time).
 

I think i need to bow out. The RP requirements are way too steep. I'm not looking for that deep of RP. I also have a problem with the forcing of montheism onto a quasi-real-world-analogue system and then putting in place a good-guy bad-guy dynamic with the church on the bad side... nah not for me

And I'm not sure I want to deal with the headaches of boardless play. Good luck with everything.
 

I understand. I am asking a lot of players. This is just me asking for them to share the load of worldbuilding. With the nature of this podcast AP, I am unable to read through the whole adventure to find out where it is going. I have to get the players to let me know what they want in a setting and who their characters are, then bridge the gap between this information and the adventure plot I am being given. Somewhat like improv, and I am going to go with pretty well whatever comes up, and hope that it isn't too difficult to make it all make sense. This will also take some effort on the part of the players. It can be a lot though, so I understand, and I appreciate the fact that you are fourthright about it. Better than having to deal with issues later.

I also want to address the monotheism thing. I hope that we can keep it pretty generic. The "inquisitor" theme was an idea that evolved amongst everyone involved, and I feel like it has a lot of potential. I think that it gives a sense of shades of gray for the campaign, where there isn't necessarily a good guy/bad guy thing that is clear cut. That makes it necessary for characters to be a little more involved and not just one dimensional "I am a Hero" types. I think it will be fun to explore that.

I would like to differentiate between the idea of a less than pristine Church and the "diety" itself. The Church is active, has only recently become controlled by the fanatical "inquisitor" sect, and may have alienated many devout worshipers. They are a political force masquerading as a religious one, using religion to garner legitimacy. There are many religious persons who view the current Church as acting innappropriately. The "diety" is good, but uninvolved in the affairs of mortals. The Church has no monopoly on spirituality, but they would like people to think so, and it isn't even as homogenous as the statements about it so far would indicate. I hope that we can make it generic, but complicated, if that is possible.

I was sorta thinking of a Three Muskateers sort of dynamic. The Church may be an antagonist, but "God" certainly isn't, and there are people with mixed motivation on all sides. It just gives you an idea who the players are in Lindinis, what the political climate is, what their assumed motivations are, etc... Who knows how much or how soon this will come into play, or what this will evlove into, but it is background, and it helps to ground the characters in the story.

Hope that helps.
 
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Party-building II: Concepts in development


I've made pretty good headway on the background questions for my lead concepts, and I am (as usual, it seems) having a bit of a tough time picking one to run with. In the spirit of cooperative party design, I figured that I might post capsule versions here and see if anyone has a vote. I've actually gone to 3 possibilities (listed below by nickname, in no particular order):

1. "Ox": "Longtooth shifter" male fighter (MC with Warlord), great weapon build (halberd); in three words- Loyal, Jovial, Violent; he talks tough and tries to act like a thug, but where his friends (or those in need) are concerned, he can be counted on to stand up (even if he never wants it mentioned in public). Reskinning the Longtooth shifting as "Berserker rage".

2. "Otter": "Elf" female rogue (MC with ranger), artful dodger/melee rogue; in three words- Reckless, Friendly, Deadly; cheerfully sarcastic and sharp, an exceptional scout and talented knife-fighter; originally a runaway from the big city who made her way to the frontier in search of her missing "father"- she never found him, but she found a new life.

3. "Owl": "Eladrin" female wizard (MC with fey-lock), war wizard and nascent artillery piece; in three words- Weird, Smart, Dangerous; mysterious and odd, but very well-educated. Abandoned as a foundling at the outpost years ago, adopted by the captain in place of children he never had; she went away to the city as an apprentice mage and returned only relatively recently- she would only say that her formal apprenticeship was over. (Inspired by River Tam, to some extent, but not as crazy or unpredicatble- just weird and very smart; as the saying goes, she can kill you with her brain). With the eladrin sword proficiency, might be too close to a swordmage- or a perfect compatriot.

ADDED: Any word yet on character generation mechanics? I tend to do crunch and fluff development side-by-side, and it would help to be able to plug in numbers as I go.

I have been sneaking tidbits of Deadwood (for the Lost Village/frontier) and Firefly (for the itinerant riverboat)- I'm sure this comes through in the characters.
 
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Ooo! Ooo! Mista Kott-er-ah! Mista Kott-er-ah!

I've not read the thread in depth (I will) but I love the idea of shared world building (and am in fact making something of an experiment with it in a game that's starting up here) and what I've skimmed I dig.

Will read in full and report back.
 

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