During yesterday's session, two of the PCs in my campaign died. It was a combination of their stupidity and bad luck, and I don't feel like I manipulated things to kill them. (In fact, what took them down were a couple of the weaker monsters in the dungeon). Still, they're dead, and their options for being raised are a little limited at present.
The question that will have to be answered in the next couple of sessions is this: has their deaths just been the first links on a chain that lead to a TPK? An attritional one, rather than the encounter with one bodak?
The group is as follows: (approximate levels; some are one level higher)
* halfling druid 3/wizard 3/arcane hierophant 2
* azurin incarnate 8
* grey-touched human knight 7
* elf soulborn 8
* human bard 5/druid 1/rogue 2
* dwarf soulknife 8
Consider the situation: the characters are on a demiplane associated with the Plane of Shadow, exploring the tower of an elven wizardess who, long ago, concealed a potent artifact (the Black Cauldron) within it. The tower's door is sealed by an arcane lock, which the halfling arcane hierophant suppressed with a knock spell so that they could get into the tower.
The initial guardian - a shadesteel golem (MM3) - sent them running back to base camp and much more planning. The next time they came to the tower, they were armed with a bear. An enlarged bear with a balor nimbus makes a great grappler, and the golem, despite inflicting a great amount of damage on the party and the bear, eventually succumbed. So, into the rest of the tower they went.
The next encounter saw the first death: the group found an ogre barbarian 5 (MM) who had managed to penetrate the tower as part of another group, but had been trapped when everyone else had been slain. Initiative was won by the knight of the group, who readied a charge against the ogre for when it was no longer flat-footed. (Code of conduct amusement).
Unfortunately for the knight, his charge didn't kill the ogre, and the ogre rolled a critical in response. 70+ points of damage later, plus a little more for the original attack of opportunity the ogre had made, and the knight was no longer with us. The ogre didn't survive much longer, but the chief meleeist of the party was now dead.
At this point, if I had been playing, I'd have immediately said, "Let's get out of here and see if we can get Willum raised!". However, I was the DM, and could only watch as the group decided to continue on with their quest.
The next encounter was crucial: a group of clockwork horrors (MM2), happily disassembling the dining room of the tower. (Where have the horrors come from? More will be revealed next session). 1 Platinum, 1 Gold and 4 Electrum clockwork horrors. Into the fray the party went. "Zap" went the platinum and gold clockwork horrors - a 12d6 and a 6d6 lightning bolts, really low DCs (15 and 13 respectively), but that didn't stop PCs from failing saves.
This didn't kill them. No, it was the way they stayed lined up for the second and third rounds of lightning bolts. Suddenly, the halfling arcane hierophant was dead, his bear was unconscious, as were many of the rest of the party. Somehow, they managed to slay the horrors, and Greg's azurin incarnate used his superior healing skills to patch up the party...
Still, the halfling was dead. Those who were paying attention will notice that it was the halfling who got them past the arcane lock on the entrance. Which was now the exit. The only exit, which they couldn't open. (Disassembling the tower is not an option. It's sustained by artifact-level magic.)
Based on much of the recent campaign, a mass resist energy from the halfling would have rendered the horrors nearly useless. Unfortunately, the halfling hadn't prepared it because of the number of major spells needed to take out the shadesteel golem earlier. Hmm.
So, the party, with no way to get out, rested, then continued their investigation of the tower, hoping for a way out. (or enough XP for the bard to get another level...)
A greater shadow, 3 lesser flamesnakes, a mageripper swarm, and a fire trap were all overcome (the Bear has lost about 10 strength now, though). The session ended with the party on the second level of the tower. Will they be able to overcome the rest of the challenges, as they're now reduced to four (and a bear?)
Cheers!
The question that will have to be answered in the next couple of sessions is this: has their deaths just been the first links on a chain that lead to a TPK? An attritional one, rather than the encounter with one bodak?
The group is as follows: (approximate levels; some are one level higher)
* halfling druid 3/wizard 3/arcane hierophant 2
* azurin incarnate 8
* grey-touched human knight 7
* elf soulborn 8
* human bard 5/druid 1/rogue 2
* dwarf soulknife 8
Consider the situation: the characters are on a demiplane associated with the Plane of Shadow, exploring the tower of an elven wizardess who, long ago, concealed a potent artifact (the Black Cauldron) within it. The tower's door is sealed by an arcane lock, which the halfling arcane hierophant suppressed with a knock spell so that they could get into the tower.
The initial guardian - a shadesteel golem (MM3) - sent them running back to base camp and much more planning. The next time they came to the tower, they were armed with a bear. An enlarged bear with a balor nimbus makes a great grappler, and the golem, despite inflicting a great amount of damage on the party and the bear, eventually succumbed. So, into the rest of the tower they went.
The next encounter saw the first death: the group found an ogre barbarian 5 (MM) who had managed to penetrate the tower as part of another group, but had been trapped when everyone else had been slain. Initiative was won by the knight of the group, who readied a charge against the ogre for when it was no longer flat-footed. (Code of conduct amusement).
Unfortunately for the knight, his charge didn't kill the ogre, and the ogre rolled a critical in response. 70+ points of damage later, plus a little more for the original attack of opportunity the ogre had made, and the knight was no longer with us. The ogre didn't survive much longer, but the chief meleeist of the party was now dead.
At this point, if I had been playing, I'd have immediately said, "Let's get out of here and see if we can get Willum raised!". However, I was the DM, and could only watch as the group decided to continue on with their quest.
The next encounter was crucial: a group of clockwork horrors (MM2), happily disassembling the dining room of the tower. (Where have the horrors come from? More will be revealed next session). 1 Platinum, 1 Gold and 4 Electrum clockwork horrors. Into the fray the party went. "Zap" went the platinum and gold clockwork horrors - a 12d6 and a 6d6 lightning bolts, really low DCs (15 and 13 respectively), but that didn't stop PCs from failing saves.
This didn't kill them. No, it was the way they stayed lined up for the second and third rounds of lightning bolts. Suddenly, the halfling arcane hierophant was dead, his bear was unconscious, as were many of the rest of the party. Somehow, they managed to slay the horrors, and Greg's azurin incarnate used his superior healing skills to patch up the party...
Still, the halfling was dead. Those who were paying attention will notice that it was the halfling who got them past the arcane lock on the entrance. Which was now the exit. The only exit, which they couldn't open. (Disassembling the tower is not an option. It's sustained by artifact-level magic.)
Based on much of the recent campaign, a mass resist energy from the halfling would have rendered the horrors nearly useless. Unfortunately, the halfling hadn't prepared it because of the number of major spells needed to take out the shadesteel golem earlier. Hmm.
So, the party, with no way to get out, rested, then continued their investigation of the tower, hoping for a way out. (or enough XP for the bard to get another level...)
A greater shadow, 3 lesser flamesnakes, a mageripper swarm, and a fire trap were all overcome (the Bear has lost about 10 strength now, though). The session ended with the party on the second level of the tower. Will they be able to overcome the rest of the challenges, as they're now reduced to four (and a bear?)
Cheers!