RangerWickett
Legend
Normally you go, "I attack the orc," *roll*, "I hit and deal 8 damage, slicing my sword across the dirt-caked chest of the savage."
What if we just swapped that. Instead of declaring your action then seeing how well you do, you roll first, then decide your action.
So you'd go *roll*, hmm, I got a mediocre roll, so I won't bother attacking. Instead I'll spend the round withdrawing to a better position.
I haven't played Star Wars: Edge of the Empire, but I recall hearing that you have some funky dice that you roll on your turn during combat. You might get 'damage, damage, advantage, critical mishap,' and then you have to narrate what that means. Maybe you shoot two storm troopers and manage to impose a penalty on another trooper's counter-attack because he's intimidated, but then your weapon jams.
Anyone tried that game and care to share some stories? Or have any thoughts on reversing declaration-roll to roll-declaration?
What if we just swapped that. Instead of declaring your action then seeing how well you do, you roll first, then decide your action.
So you'd go *roll*, hmm, I got a mediocre roll, so I won't bother attacking. Instead I'll spend the round withdrawing to a better position.
I haven't played Star Wars: Edge of the Empire, but I recall hearing that you have some funky dice that you roll on your turn during combat. You might get 'damage, damage, advantage, critical mishap,' and then you have to narrate what that means. Maybe you shoot two storm troopers and manage to impose a penalty on another trooper's counter-attack because he's intimidated, but then your weapon jams.
Anyone tried that game and care to share some stories? Or have any thoughts on reversing declaration-roll to roll-declaration?