TK Lafours
First Post
A wand with a sling attachment?Wands, staves, and rods don't feel very artificer to me when they aren't actually making them themselves.
A wand with a sling attachment?Wands, staves, and rods don't feel very artificer to me when they aren't actually making them themselves.
A wand with a sling attachment?
While it's conceptually entertaining, it doesn't address the basic problem I have with this incarnation: the reason wands and staves were the staple of the 3E artificer is that the artificer's schtick was making his own equipment by the bucketload and wands were easy and effective to make.
Departing from the 3E model of wands and crafting means that there is no element of artificing left in the use of wands, staves, and rods.
Dragon said:Shielding Cube Artificer Attack 1
You launch a miniscule cube covered in runes into the fray. The cube exudes an aura that bashes nearby foes and shields your allies.
Encounter ✦ Arcane, Artifice, Force, Implement
Standard Action R Ranged 10
Requirement: You must be wielding a ranged weapon.
On my first read-through, I like it, but I was instantly annoyed that there was no Paragon Path. I guess it's multiclassing, house-ruling, or nothing, for now.
Still, very nice material.
Found it - something is eating my cookies on this machine so I wasn't signed in.
I am also mildly annoyed that you lose one of your race abilities to play a human artificer (only 2 at-wills presented)
As the article says we've only got one build's worth of abilities at the moment. The final class will have at least twice as many at-will powers I expect.
So you can take twice the number of actions as the rest of the group?
Rangers lost their pets too.
Unless they're wands, staves, or rods the artificer makes for himself with the appropriate ritual.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.