small pumpkin man
Explorer
Why do people keep asking this? Bow and crossbow Artificers were one of the three major artificer "builds" or options that Artificers supported in 3.x. The Artificer who uses an action point to infuse their crossbow with "bane weapon whatever the hell I'm fighting" was one of the quintessential Artificer actions, second only to wands of scorching ray or orb spells.I have to say I find it strange that so many artificer abilities are based on ranged weapons.
15/30 to 20/40 is not "a lot", it's "a bit", considering the amount of implement powers they have, I don't see it being more common than the amount of Rogues taking rapier or cross prof.For one thing any artificer who takes them would simply have to get Weapon Proficiency (longbow) since one feat would increase most of his damage by a die and increase his range a lot.
It was still a major build choice, and the primary means of damage for any Articers that didn't go all out blasticificer.The thing is that ranged weapon artificers really were one of the least favored builts back in 3.5. I would like to see a wand based artificer that uses implements for damage for one.
I would have trouble disagreeing more. Not only is the Artificer the first leader we've seen that gets an option to use their basic healing class feature for something besides the basic "use a surge, get an extra xd6 hp", but they get scarcely any actual healing powers as it is. They get no "heal by attacking powers" which even Paladins get, and only get three healing utilities, one of which gives regeneration and one of which has to be set up when taking a short rest, leaving the Arificer the choice of one possible true in combat healing power.The artifice concept is great, and I wonder if it could possibly be adapted for homonculi, which were a great niche of the artificer and always interesting.
I will agree with the OP that the healing word concept is getting overused already. And that an artificer that focused on preventing damage or creating buffers like temporary hit points to absorb it, would serve as well as one that actually healed.
The Artificer is allready what you want it to be, and an Artificer without Restorative Formula would be unable to fulfil the basic functions of their role.
Well, I don't know about "need", there are a bunch of generic buffs which affect gear by fluff, and there's only so often you make your allies armour explode magic in your enemies faces, but sure, more would be a good thing.More powers that focus on buffing the gear of your allies is needed as well.