I am sure one could point at the monstrosity of a level 1 at will and use it as evidence... that a system like which started this thread (once honed properly) probably would have never allowed it to see the light of day.
Agreed. This is indeed the situation with the Knight and Slayer. In fact the Knight is basically so mediocre that even at lower levels its hardly worth bothering with. The Slayer starts out a bit high on the power curve, mainly due to the way its different mechanics interface with MBA/RBA assumptions, combined with an already very solid striker damage output at low levels. Even so it peters out in higher paragon and becomes downright anemic in epic, there's just nothing there to leverage! (I mean, sure you can build it into yet another charger, but its far from the best at that). It will never upset the game, but it will never be that super interesting tactical marvel to play either.
Yes, it will be phenomenally boring compared to pretty much everything else in 4e. But it removes the big complaint.
The point pen the plaintive cries for a simple fighter was never the option of a simple fighter for those who wanted to actually play one, but the removal of balanced options from the archetype. Note that essentials delivered the simple fighter to absolutely no effect, the edition war continued with extreme prejudice.Right. If I were going to make a Slayer, it isn't at all complicated. ...
Yes, it will be phenomenally boring compared to pretty much everything else in 4e. But it removes the big complaint.
And for me a vanilla ranger (who didnt pump a bunch of controller style feats) is phenomenally boring in play.
I've had tons of fun playing my Dragon Magic Sorcerer.As is virtually any striker, in my book, but that's just personal inclination.
I'm glad. One thing I noticed about roles was that they did have very different appeal.I've had tons of fun playing my Dragon Magic Sorcerer.
The point pen the plaintive cries for a simple fighter was never the option of a simple fighter for those who wanted to actually play one, but the removal of balanced options from the archetype. Note that essentials delivered the simple fighter to absolutely no effect, the edition war continued with extreme prejudice.
That's a stereotype of the guy who always plays the fighter, sure. But it's not every guy who ever plays a fighter.That was too late.
D&D has a problem player — the guy who thinks he's awesome at D&D tactics, because he does a lot of damage with simple actions and things die as a result. He always plays Fighters. He doesn't usually particularly like to role-play at all and often, groups work their way around that guy by letting him nod off during the role-playing sections of games. He never has Charisma skills as a result of it too.