Jaeger
That someone better
Right. Like I said earlier we can't have any attribute differences in species because lack of a bonus is viewed as a penalty. We can't have any cultural differences because we can't have mono-cultures. We can't emphasize that either of those is just a default because that's what Tasha's does and for some reason it doesn't go far enough. You can't have race specific feats because then you're penalizing every non-elf because they can't have the elven accuracy feat.
So I don't know what's left. At some point you're just left with what costume your human is wearing.
That's all it is now. Re-skinned humans all around.
In my opinion this trend is a case of removing a pillar of game play without fully understanding why it was put there in the first place. This lack of understanding is somewhat understandable due to gradual the watering down of the traditional mythological archetypes due to the explosion of made up PC races that have been gradually introduced to D&D "Lore".
If all you play is a typical 5e D&D gonzo, kitchen-sink, Flintstones settings like Forgotten Realms, then ok, who cares. It makes no difference there.
But if you have a setting designed to convey specific tones of immersion and verisimilitude. Then having those mechanical game play differences is necessary.
You are highlighting that the different races are there because they represent archetypal examples of different exaggerated aspects of human traits represented in myths and legends. And when you chose to play a Dwarf, or Elf you are explicitly playing to those mythological archetypes. Those exaggerated physical and cultural traits you are playing to is exactly what makes a Dwarf or Elf different.
And if you are not going to play to the archetype - then there is no difference between that and just playing a human PC.
Its like playing the latest Star Trek RPG, choosing to be a Vulcan, then ignoring all the Vulcan cultural and physical traits, and playing the character the exact same way you would a human PC. At that point, why didn't you just start out with a human PC?