seasong said:For the caps+letters effect, I have attached an MS Word document that shows one way to do it that does not involve "illegibility". It's not very fancy. It certainly isn't using the right fonts (I went with the fonts on my work computer
). And you may look at it and decide that it doesn't suit your purposes
.
seasong said:But I had a few minutes, had the idea, and decided to toss it out there and see if it would work for you. If not, no hard feelings, and I'll see if I can think of something else.
seasong said:If you can't get it open (maybe it's the version of MS? let me know what you have and I'll see if I can't make something you can use), what I did was pretty simple:
1) Created a semi-transparent WordArt (outline of the font only, no fill) for a light gray, all caps. Pick your font size and type.
2) Did the same thing, but in lower case, solid black letters.
3) Stretched/skewed the width of both to match, increased the height of the background capital letters by 20% so they tower over the mortal lower case appropriately.
4) Overlayed them. The result is a kind of shadowed text, only with towering capital letters as the shadow
Total process: about 1 minute. The document has 4 fonts, and outlined and filled versions of the background font. The outlined versions look much better (more divinity-like) though. You can do similar stuff in CorelDraw, Photoshop, WordPerfect.... And like I said, it's not necessarily going to fit what you're going for, but I thought I'd throw it out.
Sonofapreacherman said:Howdy Upper_Krust.
Sonofapreacherman said:Could you break down a giant bee for me?
So far I get:
+1.5 for 3 HD.
+0.2 for natural armor.
+0.8 for fly (good)
+0.6 for poison (I think; the poison rules seemed unclear).
Using the poison will kill the bee, so that should modify their CR significantly.
Sonofapreacherman said:Right now, however, a giant bee weighs in at CR 3.1.
That seems severely overrated. The Monster Manual rates them at CR 1/2, and while I know not to take that estimation seriously, the two values still represent a huge disparity.
Thanks.
Edit: I forgot to add +0.5 for Immune to mind-influencing effects, bringing the new total for a giant bee up to CR 3.6. Rounding that value up to CR 4 seems even more ridiculous.
Yikes. What now?
Re-edit: I just uncovered another bonus of +0.2 for 20 ft. faster than 60 ft Medium-size fly speed, creating a grand total of CR 3.8. Still CR 4, but now a lot more solidly.
Sonofapreacherman said:Curious, while we're on the subject, do the movement bonuses work in reverse? For example, would a Medium-size creature with a 20 ft non-fly speed suffer a –0.1 CR modifier?
Dark Wolf 97 said:Hi Upper Krust!
Dark Wolf 97 said:I was just looking over (yet again) the PDF, and noticed something... It seems that you have removed the Divinity section in it. I still have the last version that has the CRs for Divinity in it.
Where'd it go?![]()
Sonofapreacherman said:Another quick question for you Upper_Crust.
How would you rate the attach and Blood Drain ability of the Stirge? CR +0.2 each?
For the Stirge I have...
+0.55 for Hit Dice.
+0.6 for fly (average)
–0.75 for Tiny size.
–0.1 for slower non-flight speed (assuming penalties work in reverse as movement bonuses)
+0.1 for faster flight speed.
+0.2 for Attach (subject to revision).
+0.2 for Blood Drain (subject to revision).
+0.2 for non-standard Weapon Finesse feat (beasts do not normally get feats).
This brings the stirge to a CR of 1.0 exactly (so far). Any disagreements with that Upper_Krust?