Revised Challenge Ratings/Encounter Levels (pdf)

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Hi seasong mate! :)

seasong said:
For the caps+letters effect, I have attached an MS Word document that shows one way to do it that does not involve "illegibility" ;). It's not very fancy. It certainly isn't using the right fonts (I went with the fonts on my work computer :(). And you may look at it and decide that it doesn't suit your purposes :p.

For some reason it wouldn't open on my computer...?

I think this is a problem with my machine rather than with your file, my computer is two and a half years overdue for a reinstall and its slowly but surely grinding to a halt. I'll have to sort that out soon before it self destructs.

seasong said:
But I had a few minutes, had the idea, and decided to toss it out there and see if it would work for you. If not, no hard feelings, and I'll see if I can think of something else.

I appreciate the love dude. :D

I think people will enjoy what I have done to the errata'ed document. I found a font I am slightly happy with last night
 

If you can't get it open (maybe it's the version of MS? let me know what you have and I'll see if I can't make something you can use), what I did was pretty simple:

1) Created a semi-transparent WordArt (outline of the font only, no fill) for a light gray, all caps. Pick your font size and type.

2) Did the same thing, but in lower case, solid black letters.

3) Stretched/skewed the width of both to match, increased the height of the background capital letters by 20% so they tower over the mortal lower case appropriately :).

4) Overlayed them. The result is a kind of shadowed text, only with towering capital letters as the shadow

Total process: about 1 minute. The document has 4 fonts, and outlined and filled versions of the background font. The outlined versions look much better (more divinity-like) though. You can do similar stuff in CorelDraw, Photoshop, WordPerfect... :). And like I said, it's not necessarily going to fit what you're going for, but I thought I'd throw it out.
 

Hello again mate! :)

seasong said:
If you can't get it open (maybe it's the version of MS? let me know what you have and I'll see if I can't make something you can use), what I did was pretty simple:

1) Created a semi-transparent WordArt (outline of the font only, no fill) for a light gray, all caps. Pick your font size and type.

2) Did the same thing, but in lower case, solid black letters.

3) Stretched/skewed the width of both to match, increased the height of the background capital letters by 20% so they tower over the mortal lower case appropriately :).

4) Overlayed them. The result is a kind of shadowed text, only with towering capital letters as the shadow

Total process: about 1 minute. The document has 4 fonts, and outlined and filled versions of the background font. The outlined versions look much better (more divinity-like) though. You can do similar stuff in CorelDraw, Photoshop, WordPerfect... :). And like I said, it's not necessarily going to fit what you're going for, but I thought I'd throw it out.

Well I think people will be happy with the revised design of the errata'ed version I'll put up within a day...I hope so at least. :o
 

Howdy Upper_Krust.

Could you break down a giant bee for me?

So far I get:

+1.5 for 3 HD.
+0.2 for natural armor.
+0.8 for fly (good)
+0.6 for poison (I think; the poison rules seemed unclear).

Using the poison will kill the bee, so that should modify their CR significantly.

Right now, however, a giant bee weighs in at CR 3.1.

That seems severely overrated. The Monster Manual rates them at CR 1/2, and while I know not to take that estimation seriously, the two values still represent a huge disparity.

Thanks.

Edit: I forgot to add +0.5 for Immune to mind-influencing effects, bringing the new total for a giant bee up to CR 3.6. Rounding that value up to CR 4 seems even more ridiculous.

Yikes. What now?

Re-edit: I just uncovered another bonus of +0.2 for 20 ft. faster than 60 ft Medium-size fly speed, creating a grand total of CR 3.8. Still CR 4, but now a lot more solidly.

Curious, while we're on the subject, do the movement bonuses work in reverse? For example, would a Medium-size creature with a 20 ft non-fly speed suffer a –0.1 CR modifier?
 
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Hi Upper Krust!

I was just looking over (yet again :D ) the PDF, and noticed something... It seems that you have removed the Divinity section in it. I still have the last version that has the CRs for Divinity in it.

Where'd it go?:confused:
 

Another quick question for you Upper_Crust.

How would you rate the attach and Blood Drain ability of the Stirge? CR +0.2 each?

For the Stirge I have...

+0.55 for Hit Dice.
+0.6 for fly (average)
–0.75 for Tiny size.
–0.1 for slower non-flight speed (assuming penalties work in reverse as movement bonuses)
+0.1 for faster flight speed.
+0.2 for Attach (subject to revision).
+0.2 for Blood Drain (subject to revision).
+0.2 for non-standard Weapon Finesse feat (beasts do not normally get feats).

This brings the stirge to a CR of 1.0 exactly (so far). Any disagreements with that Upper_Krust?
 

Sonofapreacherman said:
Howdy Upper_Krust.

Hiya mate! :)

Sonofapreacherman said:
Could you break down a giant bee for me?

So far I get:

+1.5 for 3 HD.
+0.2 for natural armor.
+0.8 for fly (good)
+0.6 for poison (I think; the poison rules seemed unclear).

Using the poison will kill the bee, so that should modify their CR significantly.

The poison would be +1.2.

1d6 Primary (average 4) x 0.2
1d6 Secondary (average 4) x 0.1
Total CR +1.2

Sonofapreacherman said:
Right now, however, a giant bee weighs in at CR 3.1.

That seems severely overrated. The Monster Manual rates them at CR 1/2, and while I know not to take that estimation seriously, the two values still represent a huge disparity.

Thanks.

Edit: I forgot to add +0.5 for Immune to mind-influencing effects, bringing the new total for a giant bee up to CR 3.6. Rounding that value up to CR 4 seems even more ridiculous.

Yikes. What now?

Re-edit: I just uncovered another bonus of +0.2 for 20 ft. faster than 60 ft Medium-size fly speed, creating a grand total of CR 3.8. Still CR 4, but now a lot more solidly.

Well the Bee has No Intelligence - (thats where it becomes immune to mind affecting effects). I really should add the Vermin to the Type category.

Vermin: Int - = CR -0.5

Secondly you haven't factored its suicide...it dies after making one successful attack, which seems pretty drastic. I'm not one hundred percent sure how to rate this (pending some investigation) but I would say it would at least halve the CR.

So Giant Bee:

HD +1.5
NA +0.2
Speed -0.1
Fly +1
Poison +1.2
Vermin -0.5
Suicide 'Halve at least'...?

Total CR +1.7 (2)

Sonofapreacherman said:
Curious, while we're on the subject, do the movement bonuses work in reverse? For example, would a Medium-size creature with a 20 ft non-fly speed suffer a –0.1 CR modifier?

I probably would factor it if you are really going for accuracy. Although very rarely would it ever be more than a -0.2 penalty.
 

Dark Wolf 97 said:
Hi Upper Krust!

Hi Dark Wolf mate! :)

Dark Wolf 97 said:
I was just looking over (yet again :D ) the PDF, and noticed something... It seems that you have removed the Divinity section in it. I still have the last version that has the CRs for Divinity in it.

Where'd it go?:confused:

It says in the sidebar next to the Templates factor:

They are in Chapter Two: Divinity and Chapter Three: Portfolios. :p
 

Sonofapreacherman said:
Another quick question for you Upper_Crust.

How would you rate the attach and Blood Drain ability of the Stirge? CR +0.2 each?

For the Stirge I have...

+0.55 for Hit Dice.
+0.6 for fly (average)
–0.75 for Tiny size.
–0.1 for slower non-flight speed (assuming penalties work in reverse as movement bonuses)
+0.1 for faster flight speed.
+0.2 for Attach (subject to revision).
+0.2 for Blood Drain (subject to revision).
+0.2 for non-standard Weapon Finesse feat (beasts do not normally get feats).

This brings the stirge to a CR of 1.0 exactly (so far). Any disagreements with that Upper_Krust?

Attach seems fair at +0.2

I would make the Blood Drain +0.6 (Technically it would be +1.2, but they have a limiter of 4 points, hence the reduction).
 

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