Re: Re: Re: Re: Re: ECL calculation and Demons
Upper_Krust said:
Have the demons equal the number of PCs and use hit and run tactics and then see how tough they can be.
They can be frustrating, yes, but they just aren't challenging the way others of the same CR tend to be.
At levels where PCs significantly exceed the CR of kobolds, I can harass a group with kobolds to much the same comparatve effect.
Te comparison isn't unreasonable for another reason - most fiends really aren't that sturdy, so they pop up, make a single attack, and hope their powers keep them concealed/etc. for the single round it'll take to waste or nearl waste them. (And that's assuming they use the pre 3.5E haste, which none of them have as natural abilities.)
Demons and Devils are funny critters, in that if you encounter them early, they will wipe the floor with you more than other creatures of a similar CR, because of their high spell resistance and AC. But once a group reaches a levels equal to the CR listed in the MM, they tend to be push overs.
So pushing their UK EL to a higher comparitive level doesn't seem right.
I do know what the DMG definition of a moderate encounter is, as opposed to an easy one, and I don't think demons are it.
But I think the problem here is that demons and devils are pretty badly designed; if thay were more like celestials (having lots of spell abilities in combination with impressive fighting abilities - for the durability it provides), they might be easier to rate.
As it happens, at the levels demons & devils are meant to be a moderate challenge, nearly (and I say nearly, not all) all of each creatures attacks are a waste of time, only good for harrying and distracting purposes.
But if the new Pit Fiend is anything to go by, this is likely to change for the better in 3.5E.
Darren