Upper_Krust said:
Well WotC ECL more or less parallels my CR.
Sort of. Something I noticed though that you might find interesting: Two-thirds of your CR generally equals WotC CR, right? Well, four-fifths of your CR tends to be really close to WotC ECL/LA. Just a neat little factoid.
Upper_Krust said:
Personally I think this is too high.
I really didn't think it was, but I'll take a look at it again. Perhaps the problem is the base modifier (which I really like using, as most abilities lose a lot of their punch as levels go up)...
Upper_Krust said:
Also you haven't made any distinction between Ability Damage and Drain.
Actually, I did. I just didn't post it. Besides, no distinction is neccessary in the formula. While a distinction must be made between the two when referring generically to "ability score loss", no distinction is neccessary in the formula between damage and drain, as the mechanics are completely different, and as such, I use two different formulae.
I rate ability drain using a separate formula (of which the base modifier might also be a problem, so I'll take a look at that).
Upper_Krust said:
I rate all abilities the same. Its far more convenient and unless you are going to make gaining Con more difficult/expensive than other abilities I don't think you should make losing Con more costly.
Generally, so do I. Like I said, mostly it was just to figure out why it was there in the first place. After fiddling with it this morning, I can't come up with any reason, so I'm snipping it out.
Upper_Krust said:
Interesting parallel with the Wounding weapon special ability. Personally I rate each enchantment bonus or special ability bonus equal to a feat; therefore +0.2.
I'm not so sure about that. The ability to deal ability score damage goes beyond the power of a feat, IMO. After all, with the wounding property at +2, when was the last time you saw a feat bestow flaming burst at will once per round? Do you disagree?
I also rate bonus feats at LA +0.3/per extra feat, but that's another discussion for another time.
Upper_Krust said:
However, the Wounding special ability is slightly different from standard Ability Loss attacks.
True.
Upper_Krust said:
Firstly a Critical Hit does not multiply the weapons effects;
Yup. That's a good point, but I still don't recall seeing a feat that bestows flaming or frost at will once per round.
Upper_Krust said:
secondly the wielder does not gain hit points back from the damage/drain.
Creature's rarely ever get hit points back for ability damage. That usually only happens with ability
drain. Remember, they are two very different abilities with very different effects. Ability damage is temporary in the same way that hit points come back over time. Ability drain is permanent, and the creature usually gets something back for inflicting it.
Upper_Krust said:
However, the weapon does allow iteritive attacks.
Which is one thing that most certainly pushes it beyond the power of a feat, IMO.
Upper_Krust said:
So if we assume the weapon ability is +0.4. Its really the same as four ability point damages (four being maximum natural attacks with the weapon). So 4 x +0.15 = +0.6, however remember that you don't get the stacking on critical hits and you don't get the hit points from dealing the damage, hence my reduction.
I understand the critical part, but ability damage does not automatically give you hit points in return. You're thinking of ability
drain.
Upper_Krust said:
I think in trying to make these abilities less accessible to players (in terms of ECL) you may have overated them, something I think I was guilty of myself when I initially came to rate them.
But I'm not trying to make them less accessible. In fact, that's one thing that I hate about how WotC tends to treat special abilities. I'm simply trying to rate it fairly based upon its usefulness for a PC. Like I said, the base modifier I use may be too high, and that might be the problem. If you're interested though, here's the original formula I was using for Ability Damage (
+0.5 (base) +0.15/point of ability damage).