UK
I think you are venturing into an area best left for the DM. There are too many variables and shades of grey. Lets take a generic example of no flight defense; (same problem as the terrasque)
First, what level is the EL? If the EL is 10, it makes it almost worthless to combat it XP wise; but if it is EL 28, you still get decent XP; eventhough it is just as helpless.
This would seem to call for a "% drop" in EL; which, IMO is best left to the DM.
Now, what if there are 5 party members, and 2-3 can fly? How does that change the equation?
What if their flight ability is expendabe, ie via potion or charged item, will they use it? Maybe they *could* fly and make it inconsequential, but will they? To me, most anything that is to be determined 'after the fact' is related to XP more than EL, and should be handled by the DM.
I had other complications, but have conveniently forgotten them. In general, I think the situational modifiers may be best left as a suggested range; probably based on percentage of CR/EL
ie. If XXX is happening, than adjust the EL by 1-3 for core, and 3-6 for epic. Or some such. This would give the DM an idea of how much certain conditions should impact your system, while still giving them flexibility for implementing in various situations.
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Sure thing buddy.""One side incapable of effective retaliation." = EL +8/-8
Still not convinced thats the right rating.
Any comments?
I think you are venturing into an area best left for the DM. There are too many variables and shades of grey. Lets take a generic example of no flight defense; (same problem as the terrasque)
First, what level is the EL? If the EL is 10, it makes it almost worthless to combat it XP wise; but if it is EL 28, you still get decent XP; eventhough it is just as helpless.
This would seem to call for a "% drop" in EL; which, IMO is best left to the DM.
Now, what if there are 5 party members, and 2-3 can fly? How does that change the equation?
What if their flight ability is expendabe, ie via potion or charged item, will they use it? Maybe they *could* fly and make it inconsequential, but will they? To me, most anything that is to be determined 'after the fact' is related to XP more than EL, and should be handled by the DM.
I had other complications, but have conveniently forgotten them. In general, I think the situational modifiers may be best left as a suggested range; probably based on percentage of CR/EL
ie. If XXX is happening, than adjust the EL by 1-3 for core, and 3-6 for epic. Or some such. This would give the DM an idea of how much certain conditions should impact your system, while still giving them flexibility for implementing in various situations.
.