orangefruitbat
Adventurer
I'm very excited about the changes to DR. I'm hearing a lot of complaining, but consider the following scenario.
The party has discovered that the local killings in the village were likely caused by a lycanthrope. The bard then recites an ancient poem about how werewolves are vunerable to silver. The halfling rogue pipes in that we could "borrow" the silver candlesticks we saw at the mayor's house, and have our dwarven weapon smith forge weapons for us. Then the player of the dwarf goes, "na, I've already got a +1 weapon". Cool adventure development killed by bland rules.
Lots of stories have the heros requiring special weapons or materials to kill a particular foe. And tracking those down makes the encounter more memorable than just wacking it with a magical blade.
The party has discovered that the local killings in the village were likely caused by a lycanthrope. The bard then recites an ancient poem about how werewolves are vunerable to silver. The halfling rogue pipes in that we could "borrow" the silver candlesticks we saw at the mayor's house, and have our dwarven weapon smith forge weapons for us. Then the player of the dwarf goes, "na, I've already got a +1 weapon". Cool adventure development killed by bland rules.
Lots of stories have the heros requiring special weapons or materials to kill a particular foe. And tracking those down makes the encounter more memorable than just wacking it with a magical blade.