Aloïsius said:
So what ? The fighter type will now need to use their brain, even after they past level 5. That's really awful.![]()
I would hardly even call the haversack of weapon de jour using your brain.
its just common sense for an uncommon world.
Of course, this wont stop the Gms ability o throw in wonder-demon vulnerable only to "silver blunt weapons dipped in yak urine" weapons of the week... heck it practically encourages it.
other than lengthening characters equipment lists after even 4-5 levels, this wont do all that much. If you like making the haversack of exotic weapons into standard equipment for fighter types, then this new rule's "flavor" should taste just fine.
Once the Gm sees that the new DR rules amount to an action or two delay in the combat while the weapon roulette figures out the material of need, he will have to think of another way to.. ahem... "challenge" the parties accounting and inventory skills.
"Only affected by blunt weapons dipping in spilt beer" might well become popular, since many players might see spilt beer as a sin and be more willing to just take the damage loss than commit such an atrocity.
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In summary... trading one relatively simple and easily bypassed minor hindrance for a more complex but just as easily if not more byopassed minor hindrance is not a solution.
if there was a problem with Dr in the first place, it will still be there after this rule change and after the PCs adjust their equipment and inventories the same issue will be there. The PCs will still move right by the DR, only the new answers require more weapons to be carried.
Who will be shafted?
Not fighter or barbarians or rogues or spellers...
The PLAYER who comes into this game wanting to play a "traditional dwarven fighter with his axes" or "a greatsword wielding barbarian" or "a master archer" who will rapidly find that their notion of a character which is derived from practically every page, scene, and video clip of fantasy fiction and media has been ruled out even worse than he was before.
The guy who makes weapon decisions based on character as opposed to based on what the "new world order 3.5" defines as intelligent is the one who is shafted.
For me, those are NOT the subset of players who i want to rules to work against. They are the ones i want the rules to work for.
The new rule rewards the character who does the haversack of exotic weapons ad nauseum. It punishes the other guy.
That seems wrong to me.
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