Revised DR

And be smart about who gets what -- e.g., don't give the rogue the weapon of the material that penetrates most undeads' DR; the cleric gets that.

I'd be inclined to give it to the fighter or the paladin. The rogue is definitely a sub-optimal choice, because his Sneak Attacks don't work... but so is the cleric, because he's the one who is most likely to have other anti-undead options (spells and turning) at hand... and while he's busy chanting and waving his holy symbol, the undead-piercing rapier is hanging around idle...

-Hyp.
 

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There was a request that those of us complaining put forth alternate sugestions as to what to do that would work. The answer I came up with is based off an article just published in Dragon #304 "Guardians of the Wild." In the article they give a template for Seelie and Unseelie fey. as part of the template is:
special quality: Iron Vulnerability (Ex) The mere touch of iron (including steel) deals 1 point of damage to the (Un)Seelie fey. A hit with an iron or steel weapon deals an additional +1d6 points of damage. (Un)Seelie fey with more than 6 Hit Dice gain damage reduction, which protects them from most of this vulnerability. When a (Un)Seelie fey of 6 or more Hit Dice is hit with or touched by an iron weapon, calculate damage including the bonus for iron vulnerability (1 point for a touch or normal damage +1d6 for a successful attack) and then apply the creature's damage reduction.

Granted this does not solve the problem right away as the extra damage is hit by the normal DR.

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Now for the solution:

All monsters with DR would be given this (Ex) special quality that would also apply to polymorph.

special quality: (instert material of choice) Vulnerability (Ex) The mere touch of (instert material of choice) deals 1 point of damage to the (insert monster name here). A hit with an (instert material of choice) weapon deals an additional +xd6 points of damage. (insert monster name here) with more than 6 Hit Dice gain damage reduction. When a (insert monster name here) of 6 or more Hit Dice is hit with or touched by an (instert material of choice) weapon, calculate damage for (instert material of choice) vulnerability (1 point for a touch or normal damage +xd6 for a successful attack) as if the creature did not have damage reduction, and then calucate the rest of the damage applying normal DR as appropriate.

In addition to this change:
Greater Magic Weapon
Duration: 1(0) minutes/level

Leave all DRs as before.

I believe this would solve everyones problem. Creatures are resistant to damage from normal weapons, but will take damage from special material weapons as approriate to the creature's flavor. A golf bag of weapons would not be needed since a character can still rely on his favorite magic weapon. If the DR is still to high for him he can go get a special material weapon that he may have to find out about or quest for. The specialist is still rewarded for having a magical special material weapon to hunt his favorite monsters with. GMW by being limited to 1(0) minutes/level will prevent groups from relying on casting it every morning but instead it will take up valuable spell slots if you need it more than once a day and will slow down an unprepared party in combat while it is being cast.

If WotC wants to use this I give it to them freely to use as they wish.

So any comments.
 

Brown Jenkin said:
There was a request that those of us complaining put forth alternate sugestions as to what to do that would work. The answer I came up with is based off an article just published in Dragon #304 "Guardians of the Wild." In the article they give a template for Seelie and Unseelie fey. as part of the template is:

(Plenty o' stuff snipped)

So any comments.

I dunno, Brown Jenkin. The real change in your suggestion seems to be reducing the duration of greater magic weapon. A magic weapon with a high enough plus would still make DR irrelevant. Moreover, I believe some posters have commented that by the time a party meets a DR creature, it would have enough weapons with a high enough plus so that it's no longer an issue. Giving DR creatures an additional vulnerability on top of that seems to be weakening them further.

Perhaps what could be done instead is to give a magical weapon "phantom damage" equal to twice its plus that negates DR. For example, a +2 Longsword would have 4 points of phantom damage. Against a normal creature, it would only do 1d8 + Str modifier + 2 damage. However, against a DR5/silver creature, its 4 points of phantom damage would negate 4 points of DR. The net amount of damage done would then be 1d8 + Str modifier + 2 - 1 for the remaining point of DR.

In this way, a mighty +5 weapon would blow through practically every creature's DR, except for the rare, powerful monsters that have DR 15/whatever. Even then, the remaining 5 points of DR would be covered by its inherent +5 to damage.

To balance greater magic weapon, perhaps this phantom damage property should be tied to the actual (normal) plus of the weapon. Hence, a normal weapon GMWed to +5 would not have any phantom damage, rendering it less useful against DR creatures.
 

Above in the thread I suggested that there be (*gasp*) no way to bypass DR - i.e. that it worked identically to item hardness. So there would be no DR 5/+1 or DR 15/peanut butter but just DR 2/- or 3/- (for weaker opponents) up to maybe 10/- for the pit fiend.

Then you could add in vulnerabilities - special materials don't bypass DR but have extra effects (+1d6 damage, or inflict a negative level, or save or be stunned for a round, etc etc)

It gives a lot of room for creativity, and with no simple spell able to just bypass DR, allows DR to work as intended - protect the creature from physical damage just like SR protects it from magic. (I haven't seen mentioned yet the asymmetry of the fact that the DR models proposed so far all allow bypassing, by magic or materials or both, but there is no corresponding way for spellcasters to ignore the magical defences of their targets.)
 
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Cool! A 16th lvl fighter with 32 str would do about 45 damage each turn against a DR 15 creature with ac of 40.

Of course, using a greatsword (the only way to go) 2 handed, with +5 and keen properties.

This is of course without taking into account:
- Rhino Hide armor
- Rigeous Wrath of the Faithful
- Recitation

Long live the cleric.
 

FireLance said:


I dunno, Brown Jenkin. The real change in your suggestion seems to be reducing the duration of greater magic weapon. A magic weapon with a high enough plus would still make DR irrelevant. Moreover, I believe some posters have commented that by the time a party meets a DR creature, it would have enough weapons with a high enough plus so that it's no longer an issue. Giving DR creatures an additional vulnerability on top of that seems to be weakening them further.

<Snip>

I was trying to deal with the complaints with the current system as I understand them.

1. Current DR is useless because people cast GMW that lasts all day.

By reducing the time of GMW it becomes a combat spell instead of an all day buff. As a combat spell it takes extra slots if you are going to fight more than once a day, and if you are unprepared it slows down combat while you buff. While I can't be sure that a "Transmute Metal" spell or spell family will be implemented (I believe they will), if they do my suggestion will have the same meta-effect. If you believe that GMW as an idea to bypass DR is the broken part, then similarly any "Transmute Metal" spell will be equally broken. I personally feel that a bypass DR spell is ok as long as it is not an all day thing. If you feel there should be no DR bypass spells then house rule them out.

2. Current DR is to high so if you don't have a high enough plus you are worthless.

This sort of contradicts number 1, but we will work under the assumption is correct. By adding special material vulnerabilities any high DR monster can be partialy damaged for only the cost of a special material instead of the high cost of a high plus. By the time you are facing monsters with high plus DRs, you can certainly afford a mundane special material weapon. In the new proposal DRs are lowered so much that any THF of even 1st level can get through ANY DR with a mundane weapon, even that of the Pit Fiend (I am not saying they will live past round 1) which seems wrong to me. I think high level beasties should be immune to normal weapons and this is a common fantasy element. I am responding to the complaint though by allowing anyone to deal limited damage if they know the monsters weakness, again a common fantasy element. If no-one has either a high enough plus, or the right material, then yes the party may be outmatched, but then an option exists that many seem to forget. Retreat and regroup, only now it will be much easier to get ahold of a special material than a high plus, and the pary can go back and fight the challenge when they are ready (as opposed to not being able to afford high plus weapon as it currently stands).

3. Magic weapons trumping special materials in the DR hierarchy causes a loss of flavor that is common in fantasy materials.

This is a valid complaint and I tried to deal with it. I am giving each creature a vulnerability that would match with thier fantasy flavor. These creatures would be able to be damaged by anyone who knows thier weakness and can get ahold of the right weapon. This flavor would be kept at all levels of play. At low levels a party can get ahold of the special materials far easier than they can get ahold of a magic weapon, so the importance of special materials lasts longer. You can bypass DR 5/+1 almost as well with an extra +1d6 of damage if you are using the right special material weapon and can do it at a fraction of the cost. I think this makes special materials a viable option. At mid levels if you run accross a monster with a DR to high to effect with your magic weapons you can still damage it if you know its weakness. This would cut down on the golf bag effect though as your favorite special weapon will work most of the time. At mid and high levels the special materials also come back in as flavor. Sure you may not need them, but if you choose to play with the flavor you can have your +x weapon of special material and do more damage to the bad guy than the person you chooses not to play with the flavor, once again enhancing the value of special materials as part of the fantasy element.

4. There is no incentive in the current system for players to have to quest for a special weapon to defeat a foe.

Yes the new system may encourage going looking for the special weapon to defeat a foe, but the current system does not prevent it. Right now anyone can place a monster that a quest for a special weapon is needed. I feel though that the new system goes to far making a quest seem needed for every Xth encounter. This however is also the flaw that many people see with the new system. Under the new system a golf bag aproach seems to be the easiest solution to this problem. Sure it can be banned from play by the DM, but I feel any rule that relys of the DM arbitrarily banning the easiest solution is broken. You could counter it more subtlely by making the special weapon rare to find, but if you do this often it looses its fun to play the campaign as you are always on a McGuffin hunt. Or you can use it sparingly to make it special, which is no different than what we have now. I feel that this is mostly a DM issue and not a rule issue, but my sugestion will ad a little more of needing to fnd a special weapon, without requiring the extreme of a golf bg to survive in the world.

This may not be a perfect solution (and there probably isn't one that some minority doesn't like) but I think it is a far better system than either the current or proposed ones are.
 

What do you propose for a 'better' DR system?

Right now DR is pretty much useless in almost all cases. In a very few (far too few) cases parties need to flee and regroup with a better weapon.

DR 20/+1, the monk's 20th power, is useless in most cases.
 

Uhm...

...I don't know if this has been mentioned already, and please don't ask me to quote the source, because right now I couldn't if my life depended on it, but...as far as I remember, under the new DR system, a magical weapon that is NOT of the needed quality to completely ignore the DR of a creature reduces the DR rating by 5 for every +1 bonus it possesses? :confused:
 

Re: Uhm...

Geron Raveneye said:
...I don't know if this has been mentioned already, and please don't ask me to quote the source, because right now I couldn't if my life depended on it, but...as far as I remember, under the new DR system, a magical weapon that is NOT of the needed quality to completely ignore the DR of a creature reduces the DR rating by 5 for every +1 bonus it possesses? :confused:

Wow...that would be great if it were true, if not, I'll snatch it as a house rule for 3.5 :)

Edit: Changed my mind :) Given that a DR of 15 is going to be a rare and high value, this would make DR useless. By the time the PCs are fighting pit fiends I would suspect +2 and +3 weapons will be quite common, so why bother with even giving it DR 15/cold iron?

IceBear
 
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Re: Uhm...

Geron Raveneye said:
...I don't know if this has been mentioned already, and please don't ask me to quote the source, because right now I couldn't if my life depended on it, but...as far as I remember, under the new DR system, a magical weapon that is NOT of the needed quality to completely ignore the DR of a creature reduces the DR rating by 5 for every +1 bonus it possesses? :confused:

I was going to suggest for a "better" DR ssytem instead of the current or the special materials to have special materials/+neeeded system. When a special mateial with a +, and for each + it was DR5. So silver for a weak wear creature might be the special material so it would look like silver+1/5. Cold iron fr a moderate FEY would be cold iron+2/10. Ad that every + you had in your weapon reduced the DR by 5 points.

This way special materials still had a use since they could penetrate even the hardiest DRs, without magic, but a magical + could reduce DRs and eventually if powerful enough ignore them.

Me I could care less about the special materials, but I undesand other people like them so I can see them ebing in the system.

Edit: in cas eit wasn't clear in this case it could get up to holysilve+5/25
 
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