Cyber-Dave
Explorer
I'm trying to drill down on what structure, content, or DM/player behaviors in your games makes it frustrating. Because maybe it's not the class feature that is the issue. If you don't care to examine this angle, that's okay. It's usually where I start when I have issues with something.
I've already told you what structure and content bother me: the power gives a lot of very specific information--more than a DM can necessarily keep track of during play--and has a virtually infinite list of uses. It is very easy for that combination of qualities to result in a DM accidentally being put on the spot in a way that can be frustrating/make it less fun for a DM to run the game. This is even less reasonable when combined with the fact that the power is hands down better than a very similar limited resource power that isn't given away until, at the earliest, 7th level. Rangers currently get that power at level 13. There are too many potential DM/player behaviors that could make this frustrating to list them all. Thankfully, none have arisen at our table as of yet (unless the DM is secretly already annoyed by how I am using the power, and if so, hopefully he chimes in about that in this thread). If one does, you can be certain I will post about it at that time. There is nothing more to figure out. It is the class feature that is the issue. That isn't going to be re-framed just because you happen to like the power as is! I'm sorry. This is an agree to disagree moment iserith. That is all there is to it.
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