So the Ranger is well balanced because people play it?
I disagree completely, I think it is a badly designed class full of traps, curiously no one has played or plans to play that class in our group.
So the Ranger is well balanced because people play it?
I disagree completely, I think it is a badly designed class full of traps, curiously no one has played or plans to play that class in our group.
But you also can’t deny that the Beastmaster companion, with its bonus to abilities based on Prof, does those things better than a familiar or using animal handling checks, while also being of value in combat.
I know it’s not at the value you would like, but it is comparable to the Hunter ranger options.
But it’s not another PC and IMO shouldn’t be, at least not without expending resources that could be used to up combat power in other ways.
I dunno about "lots of people". I get that you think otherwise.
Look, it's not exactly rocket science. Up to about 10th level, the fighter types are dealing about 20-30 points of damage per round. Give or take. Granted, pally's might be spiking here or there, but, as a benchmark, that's about where it is. So, if the beastmaster's companion is the primary damage dealer, then the ranger can't deal any damage at all. If your animal companion is dealing that 20-30 points per round, then there's just no space for the ranger itself to contribute.
So, which do you want? A class that strips away all combat abilities from the ranger so that the companion can be the damage star? Or key the companion to the ranger's actions, which lets the ranger deal damage and the companion deal damage, or strip away all the combat abilities from the companion and let the ranger be the DPS star?
Because that's your choices. At the end of the day, that's what you have to work with. If we're going to leave the ranger with a full fighter type capabilities (high HP, multiple attacks per round, spells, high AC) AND have a companion that is dealing equal(ish) levels of damage, then it's far too unbalanced. There's no way they're going to publish that. They'd get crucified if they even tried.
Stay within that 20-30 points per round, and do whatever you want. After 10th level, kick it up to about 40-50 points per round, similar to what a fighter is doing. And you're good to go. But, expecting WotC to bang out unbalanced classes just to satisfy you isn't going to happen. Not when the class is being played pretty regularly as is plus they've already given us a "fixed" ranger for home games. There's just no upside for them to give you what you want.
/snip
Just for fun, running that as a Revised Beastmaster, assuming double dipping the ability score improvements just for damage, gets the wolf dealing 2d4+8, jumping the wolf up to 13, but allows the ranger to make an attack, and the wolf to make a reaction attack. That gets us 26 from the wolf and 1d8+5 from the ranger, average around 10, putting us at 36, higher than the fighter, but the "bump" at 11th level relies on being able to hit multiple targets as the wolf, so it is still pretty close. And that is with no long tern resources, just like the fighter.
So, DPR-wise, the revised Ranger is pretty close to the parameters you set up, while the PHB ranger falls behind by a wide margin.
And the Hunter could be easily doing 3d8+10, getting them 25 average. Right in line with the Fighter, pretty superior to the PHB Beastmaster, and lagging behind the Revised Beastmaster, but I'm cool with that.

And as I have said multiple times before, the fixed UA Ranger is good enough*, now just put it in print.So, as I said multiple times before, we have a fixed ranger in the UA. But, somehow that isn't good enough?![]()
So, as I said multiple times before, we have a fixed ranger in the UA. But, somehow that isn't good enough?![]()
I thought the PHB headmaster just gives up one of their attacks to order their companion to attack. So at 10th level the ranger attacks, orders companion to attack, and maybe uses their bonus action for an attack (if dual wielding).
So, as I said multiple times before, we have a fixed ranger in the UA. But, somehow that isn't good enough?![]()
On the contrary. We have an OP Ranger and a fixed Beastmaster.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.