CapnZapp
Legend
I hope you realize pulling numbers out of hats does your credibility no good.snip logic
I hope you realize pulling numbers out of hats does your credibility no good.snip logic
I'm sure you already realize this, but the greatest fix isn't the figurines' increased stats but something much more fundamental:figurine of wondrous power
It's an example of parallel design.The two weapon fighting thing definitely comes through Driz'zt, because in 1E that was a Drow ability specifically.
Some people here are so desperate to avoid having to admit WotC can do one wrong, they're constructing a narrative where people are retconned into not expecting their animal companions to survive combat, or not to enter combat at all.
It is despicable.
Some people here are so desperate to avoid having to admit WotC can do one wrong, they're constructing a narrative where people are retconned into not expecting their animal companions to survive combat, or not to enter combat at all.
I'm sure you already realize this, but the greatest fix isn't the figurines' increased stats but something much more fundamental:
Expectations on survival.
Assuming the ebony panther (or whatever) returns to life each time the item is used, this alone fixes perhaps the greatest charge at the rules: the intense lack of survivability.
Some people here are so desperate to avoid having to admit WotC can do one wrong, they're constructing a narrative where people are retconned into not expecting their animal companions to survive combat, or not to enter combat at all.
It is despicable.
As for your house-rule, I don't think that is the solution I'd recommend WotC to make official. That does not mean it can't work or that I disapprove.
Well, there are 15 or so million people playing D&D. (Or was it 19 million.) Roughly 1.25 million people play every class.
But classes aren’t played equally. The top classes are slightly more played, and the bottom classes slightly less. Of those, the ranger is likely the #8 most played class.
So if the top 4 classes get played 50% more frequently and the bottom classes get played 50% less.... well, the ranger is still in the middle and sitting at upwards of a million players.
Less than 10% of players were unhappy with the ranger. Now, the majority of those are likely just playing other classes. But even if that number is reflected in ranger players, that’s still 900,000 ranger fans who are satisfied with their class.
Even if the number of ranger players is only half that number—a quarter even— that’s still tens of thousands. Hundreds really.
This isn't even the first time this has happened. The sorcerer has been seen to be lacking even moreso than the ranger, and when the UA Storm Sorcerer was released with bonus spells known, it was seen as a well-needed and appreciated fix. Didn't stick, though, since the PHB sorcerer didn't have bonus spells...so even though the fix made sense from a class balance perspective, the fix flew in the face of the evergreen product and so was removed.
The more I think about it, the more I believe it’s an absence of well defined animal handling rules that is at the root of the issue.
Were those rules made clear in the first place, and the beastmaster a clearly better animal handler, people would have reacted much better IMHO. I wish the difference between an intelligent ally and an animal companion had been made clearer and more coherently throughout the whole ruleset.
I'm curious as to your reasoning. How could the Animal Handling rules have been made more clear and that helped the Beastmaster? Keeping in mind that Bard's and Rogues Expertise could mean they are far Superior with the Animal Handling skill if they desired to be.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.