Stormonu
NeoGrognard
Dragonlance: I’m hoping we’ll see this rolled back to the War of the Lance with 5E stats, but I’d rather they not try to re-invision the original art nor make major changes to the story characters (such as background rewrites or gender flips). Mostly, that is a case of there’s been too much ink spilled to make those sort of changes stick.
Greyhawk: I’d love to see this in print again, but I feel it would be hard for the design team to differentiate it from FR, as they are already attempting to mash the two together in the likes of Saltmarsh and such.
Dark Sun: I didn’t catch the 4E version, and think this would be ripe for a 5E version, set back in the timeline to the original boxed set. To do it properly would require expanding the work they started on psionics to a large degree. As far as monsters, the most iconic can be included in the main book, and others appear over time or hopefully the DM’s guild would be opened up so that niche could be filled.
Birthright: I think there is potential for this campaign to be revived if they can get buy-in into the “ruling a realm” portion of the setting. There would have to be a lot of work done to get this to work for a “party”, and would need to move away from the dungeon crawl adventures of the typical D&D game to quests and heroic warfare that would require a lot of creative thinking and sample missions/adventures to get proper buy-in.
Planescape: Is another I‘d enjoy a return to, prior to the faction war. Lots of weird and pseudo-philosophical adventures to be had, but I‘m thinking with the attempts to bury alignment the designers won’t want to touch this with a 10 ft. pole, which is unfortunate.
Al-Qadim: I think this is another gem that could be resurrected that would be popular, especially if it was stripped from its relation to the Forgotten Realms and allowed to be its own thing, with its own unique races (and perhaps a home for genasi).
Kara-Tur: Honestly, I enjoy Rokugan better - but not with D&D rules. I’d love to see an Asiatic D&D campaign, but I think the old Karu-Tur would have to be razed to the ground and rebuilt from scratch, as well as divorced from the Forgotten Realms. Likely though, emotions may be too charged at the moment for bringing this land back at this time.
Jakandor: This would be a great campaign world to revisit, especially for tearing down the walls of Bad guys & Good guys, and civilized vs. barbaric. The design team could really cut lose here and develop some gray areas of philosophy, magic and martial aspects D&D has avoided delving into.
Greyhawk: I’d love to see this in print again, but I feel it would be hard for the design team to differentiate it from FR, as they are already attempting to mash the two together in the likes of Saltmarsh and such.
Dark Sun: I didn’t catch the 4E version, and think this would be ripe for a 5E version, set back in the timeline to the original boxed set. To do it properly would require expanding the work they started on psionics to a large degree. As far as monsters, the most iconic can be included in the main book, and others appear over time or hopefully the DM’s guild would be opened up so that niche could be filled.
Birthright: I think there is potential for this campaign to be revived if they can get buy-in into the “ruling a realm” portion of the setting. There would have to be a lot of work done to get this to work for a “party”, and would need to move away from the dungeon crawl adventures of the typical D&D game to quests and heroic warfare that would require a lot of creative thinking and sample missions/adventures to get proper buy-in.
Planescape: Is another I‘d enjoy a return to, prior to the faction war. Lots of weird and pseudo-philosophical adventures to be had, but I‘m thinking with the attempts to bury alignment the designers won’t want to touch this with a 10 ft. pole, which is unfortunate.
Al-Qadim: I think this is another gem that could be resurrected that would be popular, especially if it was stripped from its relation to the Forgotten Realms and allowed to be its own thing, with its own unique races (and perhaps a home for genasi).
Kara-Tur: Honestly, I enjoy Rokugan better - but not with D&D rules. I’d love to see an Asiatic D&D campaign, but I think the old Karu-Tur would have to be razed to the ground and rebuilt from scratch, as well as divorced from the Forgotten Realms. Likely though, emotions may be too charged at the moment for bringing this land back at this time.
Jakandor: This would be a great campaign world to revisit, especially for tearing down the walls of Bad guys & Good guys, and civilized vs. barbaric. The design team could really cut lose here and develop some gray areas of philosophy, magic and martial aspects D&D has avoided delving into.