G'day!
I pulled out KotB today to look again at one of the modules I'm very fond of and have good memories of.
Hmm... it's amazing how little variety there is in it. The Caves of Chaos (in particular) are kill one humanoid after another. Interesting tricks and situations aren't really common.
The Shrine of Chaos remains awesome, however.
I'm interested in my reaction now to it, because I've been very entertained by reading Keep on the Shadowfell. I think there's a certain level of simplicity and elegance in both modules, actually. To some extent, D&D doesn't need a high level of complexity in its adventures - although I'm not a fan of the strictly linear dungeon crawl (which neither is... just thinking of Barrow of the Forgotten King; great encounters, pity about the map...)
Cheers!
I pulled out KotB today to look again at one of the modules I'm very fond of and have good memories of.
Hmm... it's amazing how little variety there is in it. The Caves of Chaos (in particular) are kill one humanoid after another. Interesting tricks and situations aren't really common.
The Shrine of Chaos remains awesome, however.
I'm interested in my reaction now to it, because I've been very entertained by reading Keep on the Shadowfell. I think there's a certain level of simplicity and elegance in both modules, actually. To some extent, D&D doesn't need a high level of complexity in its adventures - although I'm not a fan of the strictly linear dungeon crawl (which neither is... just thinking of Barrow of the Forgotten King; great encounters, pity about the map...)
Cheers!