He / Him
See, my idea is that you offer characters Lingering Injuries in exchange for something... Like 3 successful Death Saving Throws, or Max Damage on a melee attack against an enemy, or immunity to damage or the effects of a spell. Then Lingering Injuries are a player choice, rather than a punishment.I think the DM had a table from the DMG. Whenever a player took a critical hit from an enemy then he'd have to roll a d20 and the DM would give the results. Low numbers were bad. Maybe if you could add your constitution save modifier to the d20 roll then it wouldn't be so bad. Martials wouldn't lose an eye, hand, or foot which would make them useless. The glee that the DM had when he got to use that table was a bit disturbing, to be honest.