Lanefan
Victoria Rules
The goal is to encourage risk-taking and discourage resting, right?The other ideas are interesting, but I definitely disagree with using xp in the way @Lanefan suggests. Making the game permanently suck for one or more players because of their playstyle is just the wrong way to go.
For some this might require a change of playstyle. I see nothing wrong with incenting that change via the game's built-in reward system; and if it ends up making some timid players less timid, that's benefits all round.
Er...I'm not quite sure how a Lingering Injury qualifies as a reward.I quite like Lingering Injury, and Inspiration or other bonus for fun or heroic moves are quite good. They reward the risk-taker and role-player, without punishing the timid player.
