A few people were wondering if I'd ever come up with revised Hiding rules for D&D 2024. I haven't, not really.
Instead, I've reframed the rules to better fit what I think the designer intention is.
However, the main changes I made to the wording are as follows:
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Hide [Action]
With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover. You may not hide if any enemy has line of sight to you that isn’t hindered by those states; if you can see a creature, you can discern whether it has a clear line of sight to you.
On a successful check, you have the Invisible condition. Make note of your check’s total, which is the DC for a creature to find you with a Wisdom (Perception) check.
The condition ends on you immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you with a Search action, you make an attack roll, you cast a spell with a Verbal component, or you no longer fulfill the conditions to take the Hide action.
Your DM may choose to extend the condition if they decide all enemies are distracted and are still unaware.
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Invisibility (spell)
A creature you touch becomes impossible to see without the aid of magic or a special sense. The target has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
####
Key takeaways:
There are still improvements to be made to wording and the like. Feel free to suggest them!
Do I think this is 100% how it works? Nah - but it's my best guess at how it's intended to work!
Cheers!
Instead, I've reframed the rules to better fit what I think the designer intention is.
However, the main changes I made to the wording are as follows:
###
Hide [Action]
With the Hide action, you try to conceal yourself. To do so, you must succeed on a DC 15 Dexterity (Stealth) check while you’re Heavily Obscured or behind Three-Quarters Cover or Total Cover. You may not hide if any enemy has line of sight to you that isn’t hindered by those states; if you can see a creature, you can discern whether it has a clear line of sight to you.
On a successful check, you have the Invisible condition. Make note of your check’s total, which is the DC for a creature to find you with a Wisdom (Perception) check.
The condition ends on you immediately after any of the following occurs: you make a sound louder than a whisper, an enemy finds you with a Search action, you make an attack roll, you cast a spell with a Verbal component, or you no longer fulfill the conditions to take the Hide action.
Your DM may choose to extend the condition if they decide all enemies are distracted and are still unaware.
####
Invisibility (spell)
A creature you touch becomes impossible to see without the aid of magic or a special sense. The target has the Invisible condition until the spell ends. The spell ends early immediately after the target makes an attack roll, deals damage, or casts a spell.
####
Key takeaways:
- Passive Perception is no longer a thing
- Revised the line-of-sight wording so it's clearer
- The invisibility spell adds the text that was removed from the condition (so it now actually says you can't be seen!)
- You can't remain hidden if you step out of the conditions that allowed you to hide in the first place - if you step into the open, it'll end.
- These rules still don't explain if, when hidden, opponents know in which space you are.
- The 2024 revision to Spike Growth indicated that passive Perception no longer worked, as it explicitly calls out a Search action being the only way to notice the spikes, which tracked with some of the more obscure wording to the Hide action.
There are still improvements to be made to wording and the like. Feel free to suggest them!
Do I think this is 100% how it works? Nah - but it's my best guess at how it's intended to work!
Cheers!
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