RHOD Help - **Spoilers**

Kooky

First Post
Hello,

This is my first post here, so please be gentle.

I'm running a RHOD campaign and was trying to search the forums for some help (only later to find that search is disabled for a first-timer).

I've got a more advanced party than I should:
Cleric6/Rogue3
Bard4/Rogue5
Barbarian8
Fighter7
Sorcerer6
Barbarian6

The party is just beginning Chapter 3 (Ghostlord).
One major problem is I'm having trouble fitting in random encounter's. I was committed to having them face 4 random encounters on the way to the Ghostlord's lair, as well as Barghest Reavers/Marked for Death. The party to this point has ben travelling exceptionally fast by requesting an intown druid to memorize and cast traveller's mount. This let them cover 12 miles an HOUR! while on horseback, and will jump to 18 miles an hour while on their newly earned giant owl's. With that kind of speed, they can make it to the Ghostlord's lair in just 5 hours. As I'm typing this, I just now realize that it will take them about 2 full days to get back.

I need ideas for random encounters.

Something in the EL 8 to 12 range - and here's the thing: I need flying combats. I don't have alot of the sourcebooks (MM2, 3, or 4 or anything else that not part of the SRD for that matter), but I have access to them, and can borrow as needed.

Any suggestions for cool aerial combats in the EL 8 to 12 range, I need 4.

Thanks,
-Kooky
 

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Here's the main Red Hand of Doom thread. Don't know if it will help.

http://www.enworld.org/showthread.php?t=161679

Let's see, the Red Hand has goblinoid, draconic and potentially fiendish elements to it.

You could use advanced chimeras, but maybe replace the lion head with something cooler like a basilisk. Or there could be beefed up hobgoblin scouts on their backs.

You could half-dragon-ify something like a dinosaur. You could add fiendish or half-fiend to advanced gargoyles.

There could be a windstorm or tornado -- possibly the result of Ghostlord's destruction (an act of retribution from beyond the grave?).
 


Have an appropriately sized white dragon come from the mountains to the east of the Ghostlord's lair. I did something similar when I needed an additional encounter around that time.
 

I haven't opened my copy of RHoD in a while, but I think wyverns could be prominent. They're nice because they're sorta throwaway; if you send a dragon after the party, then the party may get sidetracked looking for the dragon's loot. Give them a group of wyverns, maybe advanced ones, something like that.
 


Bad Paper said:
(. . .) if you send a dragon after the party, then the party may get sidetracked looking for the dragon's loot.


I know mine did and it worked out great. They were a bit ahead of schedule and finding the lair did just the trick. Also, RHoD is incredibly stingy on treasure (but for the early cache) so it presents an opportunity to adjust any magic item imbalances, too. (Large piles of cash can always be buried for after they've rescued the vale.)
 

Well, there's always the Thornwaste random encounter table on page 68. It's got chimeras, hieracosphinxes, and spider eaters, among other things.
 

Kooky said:
Hello,

This is my first post here, so please be gentle.

I'm running a RHOD campaign and was trying to search the forums for some help (only later to find that search is disabled for a first-timer).

I've got a more advanced party than I should:
Cleric6/Rogue3
Bard4/Rogue5
Barbarian8
Fighter7
Sorcerer6
Barbarian6

Actually, with the more advanced party, why do you need to throw more random encounters at them? More encounters mean they level quicker... so fewer encounters are the way to go. :)

Cheers!
 

Totally forgot about the abishai. Assume that Azaar Kul knows about the PCs, scries on them, and then the abishai can teleport there. Nifty!
 

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