Rhun's I6: Ravenloft - IC Thread

"Some poisons" Ryan notes "are slow-acting."

He heads over to the doors to examine them.

Ky shrugs between drinks. "Life itself is a slow poison, draining us slowly into the grave. And there are many things that speed that up, but few of them taste this good. Besides if the count wished to poison us, he would have gone to greater lengths. No, I think he desires the challenge of testing us."
 

log in or register to remove this ad

Ares leaves the double door and the hallway from which they came for others to explore, he surrounds the big table, eyeing the food before heading to the organ and the far part of the room, searching for something unusual, like hidden doors or valuable stuff.

Ares' diligence pays off as he triggers a hidden catch under the keyboard of the organ. The massive piped instrument slides to the side, revealing an archway leading into darkness beyond.

"Some poisons" Ryan notes "are slow-acting."

He heads over to the doors to examine them.

The door leading out of this chamber are actually still open, though the hall beyond is dark, with the torches being blown out. Poking his head into the hall, Ryan does a quick sweep with his eyes...but he is greeted with nothing but shadows and darkness.
 


Ares

An exit route?
Ares suggest as he opens the hidden passage.
Now we might surprise the count and his minions as he surely has not thought of us finding this hidden passage.
 

In the dim light cast by Esme's spell behind him, Ares can make out what looks to be a small chamber, with a corridor leading both north and south into darkness. It obviously runs along the outer wall of the keep; arrow slits in the walls shows as dim gray slots against the darkness of the passageway.
 

"Let us take the passageway, perhaps we will surprise them, or better yet, learn something about them that will help us in our quest."
 


Ryan heads over to the passage as well.

"Now you're talking. But which way - north or south?"

Remembering the dust in the entry chamber, he looks for signs of recent passage.
 

The chamber you enter is obviously a guard post, empty though it is. Two arrow slits pierce the west wall of the chamber. A single chair crafted of old, worn wood in a style popular centuries ago occupies the chamber.

It becomes quickly apparently that the way north is a dead end. A short hallway leads to the outer wall of the keep, where an arrow slit allows a view of the main entrance.

The corridor south appears to split at a "T" intersection.

Ryan's keen eyes detect faint boot prints in the dust leading south out of the chamber.
 


Remove ads

Top